MANIFEST.in
license.txt
readme.rst
setup.cfg
setup.py
test-requirements.rst
OpenGL/__init__.py
OpenGL/_bytes.py
OpenGL/_configflags.py
OpenGL/_null.py
OpenGL/_opaque.py
OpenGL/acceleratesupport.py
OpenGL/constant.py
OpenGL/constants.py
OpenGL/contextdata.py
OpenGL/converters.py
OpenGL/error.py
OpenGL/extensions.py
OpenGL/images.py
OpenGL/latebind.py
OpenGL/lazywrapper.py
OpenGL/logs.py
OpenGL/plugins.py
OpenGL/version.py
OpenGL/wrapper.py
OpenGL/AGL/__init__.py
OpenGL/DISABLED/NVX/__init__.py
OpenGL/DISABLED/NVX/cross_process_interop.py
OpenGL/DLLS/GLE_WIN32_README.txt
OpenGL/DLLS/freeglut32.vc10.dll
OpenGL/DLLS/freeglut32.vc14.dll
OpenGL/DLLS/freeglut32.vc9.dll
OpenGL/DLLS/freeglut64.vc10.dll
OpenGL/DLLS/freeglut64.vc14.dll
OpenGL/DLLS/freeglut64.vc9.dll
OpenGL/DLLS/freeglut_COPYING.txt
OpenGL/DLLS/freeglut_README.txt
OpenGL/DLLS/gle32.vc10.dll
OpenGL/DLLS/gle32.vc14.dll
OpenGL/DLLS/gle32.vc9.dll
OpenGL/DLLS/gle64.vc10.dll
OpenGL/DLLS/gle64.vc14.dll
OpenGL/DLLS/gle64.vc9.dll
OpenGL/DLLS/gle_AUTHORS
OpenGL/DLLS/gle_COPYING
OpenGL/DLLS/gle_COPYING.src
OpenGL/EGL/__init__.py
OpenGL/EGL/debug.py
OpenGL/EGL/gbmdevice.py
OpenGL/EGL/ANDROID/__init__.py
OpenGL/EGL/ANDROID/blob_cache.py
OpenGL/EGL/ANDROID/framebuffer_target.py
OpenGL/EGL/ANDROID/image_native_buffer.py
OpenGL/EGL/ANDROID/native_fence_sync.py
OpenGL/EGL/ANDROID/recordable.py
OpenGL/EGL/ANGLE/__init__.py
OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py
OpenGL/EGL/ANGLE/device_d3d.py
OpenGL/EGL/ANGLE/query_surface_pointer.py
OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py
OpenGL/EGL/ANGLE/window_fixed_size.py
OpenGL/EGL/ARM/__init__.py
OpenGL/EGL/ARM/pixmap_multisample_discard.py
OpenGL/EGL/EXT/__init__.py
OpenGL/EGL/EXT/buffer_age.py
OpenGL/EGL/EXT/client_extensions.py
OpenGL/EGL/EXT/create_context_robustness.py
OpenGL/EGL/EXT/device_base.py
OpenGL/EGL/EXT/device_drm.py
OpenGL/EGL/EXT/device_enumeration.py
OpenGL/EGL/EXT/device_openwf.py
OpenGL/EGL/EXT/device_query.py
OpenGL/EGL/EXT/image_dma_buf_import.py
OpenGL/EGL/EXT/multiview_window.py
OpenGL/EGL/EXT/output_base.py
OpenGL/EGL/EXT/output_drm.py
OpenGL/EGL/EXT/output_openwf.py
OpenGL/EGL/EXT/platform_base.py
OpenGL/EGL/EXT/platform_device.py
OpenGL/EGL/EXT/platform_wayland.py
OpenGL/EGL/EXT/platform_x11.py
OpenGL/EGL/EXT/protected_surface.py
OpenGL/EGL/EXT/stream_consumer_egloutput.py
OpenGL/EGL/EXT/swap_buffers_with_damage.py
OpenGL/EGL/EXT/yuv_surface.py
OpenGL/EGL/HI/__init__.py
OpenGL/EGL/HI/clientpixmap.py
OpenGL/EGL/HI/colorformats.py
OpenGL/EGL/IMG/__init__.py
OpenGL/EGL/IMG/context_priority.py
OpenGL/EGL/KHR/__init__.py
OpenGL/EGL/KHR/cl_event.py
OpenGL/EGL/KHR/cl_event2.py
OpenGL/EGL/KHR/client_get_all_proc_addresses.py
OpenGL/EGL/KHR/config_attribs.py
OpenGL/EGL/KHR/create_context.py
OpenGL/EGL/KHR/create_context_no_error.py
OpenGL/EGL/KHR/debug.py
OpenGL/EGL/KHR/fence_sync.py
OpenGL/EGL/KHR/get_all_proc_addresses.py
OpenGL/EGL/KHR/gl_colorspace.py
OpenGL/EGL/KHR/gl_renderbuffer_image.py
OpenGL/EGL/KHR/gl_texture_2D_image.py
OpenGL/EGL/KHR/gl_texture_3D_image.py
OpenGL/EGL/KHR/gl_texture_cubemap_image.py
OpenGL/EGL/KHR/image.py
OpenGL/EGL/KHR/image_base.py
OpenGL/EGL/KHR/image_pixmap.py
OpenGL/EGL/KHR/lock_surface.py
OpenGL/EGL/KHR/lock_surface2.py
OpenGL/EGL/KHR/lock_surface3.py
OpenGL/EGL/KHR/partial_update.py
OpenGL/EGL/KHR/platform_android.py
OpenGL/EGL/KHR/platform_gbm.py
OpenGL/EGL/KHR/platform_wayland.py
OpenGL/EGL/KHR/platform_x11.py
OpenGL/EGL/KHR/reusable_sync.py
OpenGL/EGL/KHR/stream.py
OpenGL/EGL/KHR/stream_consumer_gltexture.py
OpenGL/EGL/KHR/stream_cross_process_fd.py
OpenGL/EGL/KHR/stream_fifo.py
OpenGL/EGL/KHR/stream_producer_aldatalocator.py
OpenGL/EGL/KHR/stream_producer_eglsurface.py
OpenGL/EGL/KHR/surfaceless_context.py
OpenGL/EGL/KHR/swap_buffers_with_damage.py
OpenGL/EGL/KHR/vg_parent_image.py
OpenGL/EGL/KHR/wait_sync.py
OpenGL/EGL/MESA/__init__.py
OpenGL/EGL/MESA/drm_image.py
OpenGL/EGL/MESA/image_dma_buf_export.py
OpenGL/EGL/MESA/platform_gbm.py
OpenGL/EGL/NOK/__init__.py
OpenGL/EGL/NOK/swap_region.py
OpenGL/EGL/NOK/swap_region2.py
OpenGL/EGL/NOK/texture_from_pixmap.py
OpenGL/EGL/NV/EGL_3dvision_surface.py
OpenGL/EGL/NV/__init__.py
OpenGL/EGL/NV/coverage_sample.py
OpenGL/EGL/NV/coverage_sample_resolve.py
OpenGL/EGL/NV/cuda_event.py
OpenGL/EGL/NV/depth_nonlinear.py
OpenGL/EGL/NV/device_cuda.py
OpenGL/EGL/NV/native_query.py
OpenGL/EGL/NV/post_convert_rounding.py
OpenGL/EGL/NV/post_sub_buffer.py
OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py
OpenGL/EGL/NV/stream_metadata.py
OpenGL/EGL/NV/stream_sync.py
OpenGL/EGL/NV/sync.py
OpenGL/EGL/NV/system_time.py
OpenGL/EGL/TIZEN/__init__.py
OpenGL/EGL/TIZEN/image_native_buffer.py
OpenGL/EGL/TIZEN/image_native_surface.py
OpenGL/EGL/VERSION/EGL_1_0.py
OpenGL/EGL/VERSION/EGL_1_1.py
OpenGL/EGL/VERSION/EGL_1_2.py
OpenGL/EGL/VERSION/EGL_1_3.py
OpenGL/EGL/VERSION/EGL_1_4.py
OpenGL/EGL/VERSION/EGL_1_5.py
OpenGL/EGL/VERSION/__init__.py
OpenGL/GL/__init__.py
OpenGL/GL/exceptional.py
OpenGL/GL/feedback.py
OpenGL/GL/framebufferobjects.py
OpenGL/GL/glget.py
OpenGL/GL/images.py
OpenGL/GL/pointers.py
OpenGL/GL/selection.py
OpenGL/GL/shaders.py
OpenGL/GL/vboimplementation.py
OpenGL/GLE/__init__.py
OpenGL/GLE/exceptional.py
OpenGL/GLES1/__init__.py
OpenGL/GLES1/AMD/__init__.py
OpenGL/GLES1/AMD/compressed_3DC_texture.py
OpenGL/GLES1/AMD/compressed_ATC_texture.py
OpenGL/GLES1/APPLE/__init__.py
OpenGL/GLES1/APPLE/copy_texture_levels.py
OpenGL/GLES1/APPLE/framebuffer_multisample.py
OpenGL/GLES1/APPLE/sync.py
OpenGL/GLES1/APPLE/texture_2D_limited_npot.py
OpenGL/GLES1/APPLE/texture_format_BGRA8888.py
OpenGL/GLES1/APPLE/texture_max_level.py
OpenGL/GLES1/ARM/__init__.py
OpenGL/GLES1/ARM/rgba8.py
OpenGL/GLES1/EXT/__init__.py
OpenGL/GLES1/EXT/blend_minmax.py
OpenGL/GLES1/EXT/debug_marker.py
OpenGL/GLES1/EXT/discard_framebuffer.py
OpenGL/GLES1/EXT/map_buffer_range.py
OpenGL/GLES1/EXT/multi_draw_arrays.py
OpenGL/GLES1/EXT/multisampled_render_to_texture.py
OpenGL/GLES1/EXT/read_format_bgra.py
OpenGL/GLES1/EXT/robustness.py
OpenGL/GLES1/EXT/sRGB.py
OpenGL/GLES1/EXT/texture_compression_dxt1.py
OpenGL/GLES1/EXT/texture_filter_anisotropic.py
OpenGL/GLES1/EXT/texture_format_BGRA8888.py
OpenGL/GLES1/EXT/texture_lod_bias.py
OpenGL/GLES1/EXT/texture_storage.py
OpenGL/GLES1/IMG/__init__.py
OpenGL/GLES1/IMG/multisampled_render_to_texture.py
OpenGL/GLES1/IMG/read_format.py
OpenGL/GLES1/IMG/texture_compression_pvrtc.py
OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py
OpenGL/GLES1/IMG/user_clip_plane.py
OpenGL/GLES1/KHR/__init__.py
OpenGL/GLES1/KHR/debug.py
OpenGL/GLES1/NV/__init__.py
OpenGL/GLES1/NV/fence.py
OpenGL/GLES1/OES/EGL_image.py
OpenGL/GLES1/OES/EGL_image_external.py
OpenGL/GLES1/OES/__init__.py
OpenGL/GLES1/OES/blend_equation_separate.py
OpenGL/GLES1/OES/blend_func_separate.py
OpenGL/GLES1/OES/blend_subtract.py
OpenGL/GLES1/OES/byte_coordinates.py
OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py
OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py
OpenGL/GLES1/OES/compressed_paletted_texture.py
OpenGL/GLES1/OES/depth24.py
OpenGL/GLES1/OES/depth32.py
OpenGL/GLES1/OES/draw_texture.py
OpenGL/GLES1/OES/element_index_uint.py
OpenGL/GLES1/OES/extended_matrix_palette.py
OpenGL/GLES1/OES/fbo_render_mipmap.py
OpenGL/GLES1/OES/fixed_point.py
OpenGL/GLES1/OES/framebuffer_object.py
OpenGL/GLES1/OES/mapbuffer.py
OpenGL/GLES1/OES/matrix_get.py
OpenGL/GLES1/OES/matrix_palette.py
OpenGL/GLES1/OES/packed_depth_stencil.py
OpenGL/GLES1/OES/point_size_array.py
OpenGL/GLES1/OES/point_sprite.py
OpenGL/GLES1/OES/query_matrix.py
OpenGL/GLES1/OES/read_format.py
OpenGL/GLES1/OES/required_internalformat.py
OpenGL/GLES1/OES/rgb8_rgba8.py
OpenGL/GLES1/OES/single_precision.py
OpenGL/GLES1/OES/stencil1.py
OpenGL/GLES1/OES/stencil4.py
OpenGL/GLES1/OES/stencil8.py
OpenGL/GLES1/OES/stencil_wrap.py
OpenGL/GLES1/OES/surfaceless_context.py
OpenGL/GLES1/OES/texture_cube_map.py
OpenGL/GLES1/OES/texture_env_crossbar.py
OpenGL/GLES1/OES/texture_mirrored_repeat.py
OpenGL/GLES1/OES/texture_npot.py
OpenGL/GLES1/OES/vertex_array_object.py
OpenGL/GLES1/QCOM/__init__.py
OpenGL/GLES1/QCOM/driver_control.py
OpenGL/GLES1/QCOM/extended_get.py
OpenGL/GLES1/QCOM/extended_get2.py
OpenGL/GLES1/QCOM/perfmon_global_mode.py
OpenGL/GLES1/QCOM/tiled_rendering.py
OpenGL/GLES1/QCOM/writeonly_rendering.py
OpenGL/GLES1/VERSION/GLES1_1_0.py
OpenGL/GLES1/VERSION/__init__.py
OpenGL/GLES2/__init__.py
OpenGL/GLES2/shaders.py
OpenGL/GLES2/vboimplementation.py
OpenGL/GLES2/AMD/__init__.py
OpenGL/GLES2/AMD/compressed_3DC_texture.py
OpenGL/GLES2/AMD/compressed_ATC_texture.py
OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py
OpenGL/GLES2/AMD/performance_monitor.py
OpenGL/GLES2/AMD/program_binary_Z400.py
OpenGL/GLES2/ANDROID/__init__.py
OpenGL/GLES2/ANDROID/extension_pack_es31a.py
OpenGL/GLES2/ANGLE/__init__.py
OpenGL/GLES2/ANGLE/depth_texture.py
OpenGL/GLES2/ANGLE/framebuffer_blit.py
OpenGL/GLES2/ANGLE/framebuffer_multisample.py
OpenGL/GLES2/ANGLE/instanced_arrays.py
OpenGL/GLES2/ANGLE/pack_reverse_row_order.py
OpenGL/GLES2/ANGLE/program_binary.py
OpenGL/GLES2/ANGLE/texture_compression_dxt3.py
OpenGL/GLES2/ANGLE/texture_compression_dxt5.py
OpenGL/GLES2/ANGLE/texture_usage.py
OpenGL/GLES2/ANGLE/translated_shader_source.py
OpenGL/GLES2/APPLE/__init__.py
OpenGL/GLES2/APPLE/clip_distance.py
OpenGL/GLES2/APPLE/color_buffer_packed_float.py
OpenGL/GLES2/APPLE/copy_texture_levels.py
OpenGL/GLES2/APPLE/framebuffer_multisample.py
OpenGL/GLES2/APPLE/rgb_422.py
OpenGL/GLES2/APPLE/sync.py
OpenGL/GLES2/APPLE/texture_format_BGRA8888.py
OpenGL/GLES2/APPLE/texture_max_level.py
OpenGL/GLES2/APPLE/texture_packed_float.py
OpenGL/GLES2/ARM/__init__.py
OpenGL/GLES2/ARM/mali_program_binary.py
OpenGL/GLES2/ARM/mali_shader_binary.py
OpenGL/GLES2/ARM/rgba8.py
OpenGL/GLES2/ARM/shader_framebuffer_fetch.py
OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py
OpenGL/GLES2/DMP/__init__.py
OpenGL/GLES2/DMP/program_binary.py
OpenGL/GLES2/DMP/shader_binary.py
OpenGL/GLES2/ES/VERSION_3_2.py
OpenGL/GLES2/ES/__init__.py
OpenGL/GLES2/EXT/EGL_image_array.py
OpenGL/GLES2/EXT/EGL_image_storage.py
OpenGL/GLES2/EXT/YUV_target.py
OpenGL/GLES2/EXT/__init__.py
OpenGL/GLES2/EXT/base_instance.py
OpenGL/GLES2/EXT/blend_func_extended.py
OpenGL/GLES2/EXT/blend_minmax.py
OpenGL/GLES2/EXT/buffer_storage.py
OpenGL/GLES2/EXT/clear_texture.py
OpenGL/GLES2/EXT/clip_control.py
OpenGL/GLES2/EXT/clip_cull_distance.py
OpenGL/GLES2/EXT/color_buffer_float.py
OpenGL/GLES2/EXT/color_buffer_half_float.py
OpenGL/GLES2/EXT/conservative_depth.py
OpenGL/GLES2/EXT/copy_image.py
OpenGL/GLES2/EXT/debug_label.py
OpenGL/GLES2/EXT/debug_marker.py
OpenGL/GLES2/EXT/depth_clamp.py
OpenGL/GLES2/EXT/discard_framebuffer.py
OpenGL/GLES2/EXT/disjoint_timer_query.py
OpenGL/GLES2/EXT/draw_buffers.py
OpenGL/GLES2/EXT/draw_buffers_indexed.py
OpenGL/GLES2/EXT/draw_elements_base_vertex.py
OpenGL/GLES2/EXT/draw_instanced.py
OpenGL/GLES2/EXT/draw_transform_feedback.py
OpenGL/GLES2/EXT/external_buffer.py
OpenGL/GLES2/EXT/float_blend.py
OpenGL/GLES2/EXT/geometry_point_size.py
OpenGL/GLES2/EXT/geometry_shader.py
OpenGL/GLES2/EXT/gpu_shader5.py
OpenGL/GLES2/EXT/instanced_arrays.py
OpenGL/GLES2/EXT/map_buffer_range.py
OpenGL/GLES2/EXT/memory_object.py
OpenGL/GLES2/EXT/memory_object_fd.py
OpenGL/GLES2/EXT/memory_object_win32.py
OpenGL/GLES2/EXT/multi_draw_arrays.py
OpenGL/GLES2/EXT/multi_draw_indirect.py
OpenGL/GLES2/EXT/multisampled_compatibility.py
OpenGL/GLES2/EXT/multisampled_render_to_texture.py
OpenGL/GLES2/EXT/multiview_draw_buffers.py
OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py
OpenGL/GLES2/EXT/multiview_texture_multisample.py
OpenGL/GLES2/EXT/multiview_timer_query.py
OpenGL/GLES2/EXT/occlusion_query_boolean.py
OpenGL/GLES2/EXT/polygon_offset_clamp.py
OpenGL/GLES2/EXT/post_depth_coverage.py
OpenGL/GLES2/EXT/primitive_bounding_box.py
OpenGL/GLES2/EXT/protected_textures.py
OpenGL/GLES2/EXT/pvrtc_sRGB.py
OpenGL/GLES2/EXT/raster_multisample.py
OpenGL/GLES2/EXT/read_format_bgra.py
OpenGL/GLES2/EXT/render_snorm.py
OpenGL/GLES2/EXT/robustness.py
OpenGL/GLES2/EXT/sRGB.py
OpenGL/GLES2/EXT/sRGB_write_control.py
OpenGL/GLES2/EXT/semaphore.py
OpenGL/GLES2/EXT/semaphore_fd.py
OpenGL/GLES2/EXT/semaphore_win32.py
OpenGL/GLES2/EXT/separate_shader_objects.py
OpenGL/GLES2/EXT/shader_framebuffer_fetch.py
OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py
OpenGL/GLES2/EXT/shader_group_vote.py
OpenGL/GLES2/EXT/shader_implicit_conversions.py
OpenGL/GLES2/EXT/shader_integer_mix.py
OpenGL/GLES2/EXT/shader_io_blocks.py
OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py
OpenGL/GLES2/EXT/shader_pixel_local_storage.py
OpenGL/GLES2/EXT/shader_pixel_local_storage2.py
OpenGL/GLES2/EXT/shader_texture_lod.py
OpenGL/GLES2/EXT/shadow_samplers.py
OpenGL/GLES2/EXT/sparse_texture.py
OpenGL/GLES2/EXT/sparse_texture2.py
OpenGL/GLES2/EXT/tessellation_point_size.py
OpenGL/GLES2/EXT/tessellation_shader.py
OpenGL/GLES2/EXT/texture_border_clamp.py
OpenGL/GLES2/EXT/texture_buffer.py
OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py
OpenGL/GLES2/EXT/texture_compression_bptc.py
OpenGL/GLES2/EXT/texture_compression_dxt1.py
OpenGL/GLES2/EXT/texture_compression_rgtc.py
OpenGL/GLES2/EXT/texture_compression_s3tc.py
OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py
OpenGL/GLES2/EXT/texture_cube_map_array.py
OpenGL/GLES2/EXT/texture_filter_anisotropic.py
OpenGL/GLES2/EXT/texture_filter_minmax.py
OpenGL/GLES2/EXT/texture_format_BGRA8888.py
OpenGL/GLES2/EXT/texture_format_sRGB_override.py
OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py
OpenGL/GLES2/EXT/texture_norm16.py
OpenGL/GLES2/EXT/texture_query_lod.py
OpenGL/GLES2/EXT/texture_rg.py
OpenGL/GLES2/EXT/texture_sRGB_R8.py
OpenGL/GLES2/EXT/texture_sRGB_RG8.py
OpenGL/GLES2/EXT/texture_sRGB_decode.py
OpenGL/GLES2/EXT/texture_shadow_lod.py
OpenGL/GLES2/EXT/texture_storage.py
OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py
OpenGL/GLES2/EXT/texture_view.py
OpenGL/GLES2/EXT/unpack_subimage.py
OpenGL/GLES2/EXT/win32_keyed_mutex.py
OpenGL/GLES2/EXT/window_rectangles.py
OpenGL/GLES2/FJ/__init__.py
OpenGL/GLES2/FJ/shader_binary_GCCSO.py
OpenGL/GLES2/IMG/__init__.py
OpenGL/GLES2/IMG/bindless_texture.py
OpenGL/GLES2/IMG/framebuffer_downsample.py
OpenGL/GLES2/IMG/multisampled_render_to_texture.py
OpenGL/GLES2/IMG/program_binary.py
OpenGL/GLES2/IMG/read_format.py
OpenGL/GLES2/IMG/shader_binary.py
OpenGL/GLES2/IMG/texture_compression_pvrtc.py
OpenGL/GLES2/IMG/texture_compression_pvrtc2.py
OpenGL/GLES2/IMG/texture_filter_cubic.py
OpenGL/GLES2/INTEL/__init__.py
OpenGL/GLES2/INTEL/blackhole_render.py
OpenGL/GLES2/INTEL/conservative_rasterization.py
OpenGL/GLES2/INTEL/framebuffer_CMAA.py
OpenGL/GLES2/INTEL/performance_query.py
OpenGL/GLES2/KHR/__init__.py
OpenGL/GLES2/KHR/blend_equation_advanced.py
OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py
OpenGL/GLES2/KHR/context_flush_control.py
OpenGL/GLES2/KHR/debug.py
OpenGL/GLES2/KHR/no_error.py
OpenGL/GLES2/KHR/parallel_shader_compile.py
OpenGL/GLES2/KHR/robust_buffer_access_behavior.py
OpenGL/GLES2/KHR/robustness.py
OpenGL/GLES2/KHR/shader_subgroup.py
OpenGL/GLES2/KHR/texture_compression_astc_hdr.py
OpenGL/GLES2/KHR/texture_compression_astc_ldr.py
OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py
OpenGL/GLES2/MESA/__init__.py
OpenGL/GLES2/MESA/framebuffer_flip_y.py
OpenGL/GLES2/MESA/program_binary_formats.py
OpenGL/GLES2/MESA/shader_integer_functions.py
OpenGL/GLES2/NV/__init__.py
OpenGL/GLES2/NV/bindless_texture.py
OpenGL/GLES2/NV/blend_equation_advanced.py
OpenGL/GLES2/NV/blend_equation_advanced_coherent.py
OpenGL/GLES2/NV/blend_minmax_factor.py
OpenGL/GLES2/NV/clip_space_w_scaling.py
OpenGL/GLES2/NV/compute_shader_derivatives.py
OpenGL/GLES2/NV/conditional_render.py
OpenGL/GLES2/NV/conservative_raster.py
OpenGL/GLES2/NV/conservative_raster_pre_snap.py
OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py
OpenGL/GLES2/NV/copy_buffer.py
OpenGL/GLES2/NV/coverage_sample.py
OpenGL/GLES2/NV/depth_nonlinear.py
OpenGL/GLES2/NV/draw_buffers.py
OpenGL/GLES2/NV/draw_instanced.py
OpenGL/GLES2/NV/draw_vulkan_image.py
OpenGL/GLES2/NV/explicit_attrib_location.py
OpenGL/GLES2/NV/fbo_color_attachments.py
OpenGL/GLES2/NV/fence.py
OpenGL/GLES2/NV/fill_rectangle.py
OpenGL/GLES2/NV/fragment_coverage_to_color.py
OpenGL/GLES2/NV/fragment_shader_barycentric.py
OpenGL/GLES2/NV/fragment_shader_interlock.py
OpenGL/GLES2/NV/framebuffer_blit.py
OpenGL/GLES2/NV/framebuffer_mixed_samples.py
OpenGL/GLES2/NV/framebuffer_multisample.py
OpenGL/GLES2/NV/generate_mipmap_sRGB.py
OpenGL/GLES2/NV/geometry_shader_passthrough.py
OpenGL/GLES2/NV/gpu_shader5.py
OpenGL/GLES2/NV/image_formats.py
OpenGL/GLES2/NV/instanced_arrays.py
OpenGL/GLES2/NV/internalformat_sample_query.py
OpenGL/GLES2/NV/memory_attachment.py
OpenGL/GLES2/NV/mesh_shader.py
OpenGL/GLES2/NV/non_square_matrices.py
OpenGL/GLES2/NV/path_rendering.py
OpenGL/GLES2/NV/path_rendering_shared_edge.py
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OpenGL/GLES2/NV/polygon_mode.py
OpenGL/GLES2/NV/read_buffer.py
OpenGL/GLES2/NV/read_buffer_front.py
OpenGL/GLES2/NV/read_depth.py
OpenGL/GLES2/NV/read_depth_stencil.py
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OpenGL/GLES2/NV/representative_fragment_test.py
OpenGL/GLES2/NV/sRGB_formats.py
OpenGL/GLES2/NV/sample_locations.py
OpenGL/GLES2/NV/sample_mask_override_coverage.py
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OpenGL/GLES2/NV/shader_subgroup_partitioned.py
OpenGL/GLES2/NV/shader_texture_footprint.py
OpenGL/GLES2/NV/shading_rate_image.py
OpenGL/GLES2/NV/shadow_samplers_array.py
OpenGL/GLES2/NV/shadow_samplers_cube.py
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OpenGL/GLES2/NV/texture_border_clamp.py
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OpenGL/GLES2/NV/viewport_array2.py
OpenGL/GLES2/NV/viewport_swizzle.py
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OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py
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OpenGL/GLES2/OES/EGL_image_external.py
OpenGL/GLES2/OES/EGL_image_external_essl3.py
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OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py
OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py
OpenGL/GLES2/OES/compressed_paletted_texture.py
OpenGL/GLES2/OES/copy_image.py
OpenGL/GLES2/OES/depth24.py
OpenGL/GLES2/OES/depth32.py
OpenGL/GLES2/OES/depth_texture.py
OpenGL/GLES2/OES/draw_buffers_indexed.py
OpenGL/GLES2/OES/draw_elements_base_vertex.py
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OpenGL/GLES2/OES/fragment_precision_high.py
OpenGL/GLES2/OES/geometry_point_size.py
OpenGL/GLES2/OES/geometry_shader.py
OpenGL/GLES2/OES/get_program_binary.py
OpenGL/GLES2/OES/gpu_shader5.py
OpenGL/GLES2/OES/mapbuffer.py
OpenGL/GLES2/OES/packed_depth_stencil.py
OpenGL/GLES2/OES/primitive_bounding_box.py
OpenGL/GLES2/OES/required_internalformat.py
OpenGL/GLES2/OES/rgb8_rgba8.py
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OpenGL/GLES2/OES/sample_variables.py
OpenGL/GLES2/OES/shader_image_atomic.py
OpenGL/GLES2/OES/shader_io_blocks.py
OpenGL/GLES2/OES/shader_multisample_interpolation.py
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OpenGL/GLES2/OES/stencil4.py
OpenGL/GLES2/OES/surfaceless_context.py
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OpenGL/GLES2/OES/tessellation_shader.py
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OpenGL/GLES2/OES/texture_cube_map_array.py
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OpenGL/GLES2/OES/texture_float_linear.py
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OpenGL/GLES2/OES/texture_stencil8.py
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OpenGL/GLES2/OVR/multiview.py
OpenGL/GLES2/OVR/multiview2.py
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OpenGL/GLES2/QCOM/driver_control.py
OpenGL/GLES2/QCOM/extended_get.py
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OpenGL/GLES2/QCOM/framebuffer_foveated.py
OpenGL/GLES2/QCOM/perfmon_global_mode.py
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OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py
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OpenGL/GLES2/QCOM/tiled_rendering.py
OpenGL/GLES2/QCOM/writeonly_rendering.py
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OpenGL/GLES2/VIV/__init__.py
OpenGL/GLES2/VIV/shader_binary.py
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OpenGL/GLSC2/EXT/__init__.py
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OpenGL/GLSC2/OES/__init__.py
OpenGL/GLSC2/OES/depth24.py
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OpenGL/GLSC2/OES/rgb8_rgba8.py
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OpenGL/GLU/__init__.py
OpenGL/GLU/glunurbs.py
OpenGL/GLU/glustruct.py
OpenGL/GLU/projection.py
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OpenGL/GLU/tess.py
OpenGL/GLUT/__init__.py
OpenGL/GLUT/fonts.py
OpenGL/GLUT/freeglut.py
OpenGL/GLUT/osx.py
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OpenGL/GLU/EXT/__init__.py
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OpenGL/GLX/AMD/__init__.py
OpenGL/GLX/AMD/gpu_association.py
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OpenGL/GLX/ARB/create_context.py
OpenGL/GLX/ARB/create_context_no_error.py
OpenGL/GLX/ARB/create_context_profile.py
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OpenGL/GLX/ARB/fbconfig_float.py
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OpenGL/GLX/DFX/multisample.py
OpenGL/GLX/EXT/__init__.py
OpenGL/GLX/EXT/buffer_age.py
OpenGL/GLX/EXT/context_priority.py
OpenGL/GLX/EXT/create_context_es2_profile.py
OpenGL/GLX/EXT/create_context_es_profile.py
OpenGL/GLX/EXT/fbconfig_packed_float.py
OpenGL/GLX/EXT/framebuffer_sRGB.py
OpenGL/GLX/EXT/import_context.py
OpenGL/GLX/EXT/libglvnd.py
OpenGL/GLX/EXT/no_config_context.py
OpenGL/GLX/EXT/stereo_tree.py
OpenGL/GLX/EXT/swap_control.py
OpenGL/GLX/EXT/swap_control_tear.py
OpenGL/GLX/EXT/texture_from_pixmap.py
OpenGL/GLX/EXT/visual_info.py
OpenGL/GLX/EXT/visual_rating.py
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OpenGL/GLX/INTEL/swap_event.py
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OpenGL/GLX/MESA/agp_offset.py
OpenGL/GLX/MESA/copy_sub_buffer.py
OpenGL/GLX/MESA/pixmap_colormap.py
OpenGL/GLX/MESA/query_renderer.py
OpenGL/GLX/MESA/release_buffers.py
OpenGL/GLX/MESA/set_3dfx_mode.py
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OpenGL/GLX/NV/copy_buffer.py
OpenGL/GLX/NV/copy_image.py
OpenGL/GLX/NV/delay_before_swap.py
OpenGL/GLX/NV/float_buffer.py
OpenGL/GLX/NV/multigpu_context.py
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OpenGL/GLX/NV/video_capture.py
OpenGL/GLX/NV/video_out.py
OpenGL/GLX/NV/video_output.py
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OpenGL/GLX/SGI/__init__.py
OpenGL/GLX/SGI/cushion.py
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OpenGL/GLX/SGI/video_sync.py
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OpenGL/GLX/SGIS/blended_overlay.py
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OpenGL/GLX/SGIX/dmbuffer.py
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OpenGL/GLX/SGIX/hyperpipe.py
OpenGL/GLX/SGIX/pbuffer.py
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OpenGL/GLX/SGIX/video_source.py
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OpenGL/GLX/SUN/get_transparent_index.py
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OpenGL/GL/AMD/gcn_shader.py
OpenGL/GL/AMD/gpu_shader_half_float.py
OpenGL/GL/AMD/gpu_shader_int16.py
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OpenGL/GL/AMD/multi_draw_indirect.py
OpenGL/GL/AMD/name_gen_delete.py
OpenGL/GL/AMD/occlusion_query_event.py
OpenGL/GL/AMD/performance_monitor.py
OpenGL/GL/AMD/pinned_memory.py
OpenGL/GL/AMD/query_buffer_object.py
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OpenGL/GL/AMD/seamless_cubemap_per_texture.py
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OpenGL/GL/AMD/shader_explicit_vertex_parameter.py
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OpenGL/GL/AMD/shader_trinary_minmax.py
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OpenGL/GL/AMD/stencil_operation_extended.py
OpenGL/GL/AMD/texture_gather_bias_lod.py
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OpenGL/GL/AMD/transform_feedback3_lines_triangles.py
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OpenGL/GL/AMD/vertex_shader_layer.py
OpenGL/GL/AMD/vertex_shader_tessellator.py
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OpenGL/GL/APPLE/aux_depth_stencil.py
OpenGL/GL/APPLE/client_storage.py
OpenGL/GL/APPLE/element_array.py
OpenGL/GL/APPLE/fence.py
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OpenGL/GL/APPLE/object_purgeable.py
OpenGL/GL/APPLE/rgb_422.py
OpenGL/GL/APPLE/row_bytes.py
OpenGL/GL/APPLE/specular_vector.py
OpenGL/GL/APPLE/texture_range.py
OpenGL/GL/APPLE/transform_hint.py
OpenGL/GL/APPLE/vertex_array_object.py
OpenGL/GL/APPLE/vertex_array_range.py
OpenGL/GL/APPLE/vertex_program_evaluators.py
OpenGL/GL/APPLE/ycbcr_422.py
OpenGL/GL/ARB/ES2_compatibility.py
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OpenGL/GL/ARB/arrays_of_arrays.py
OpenGL/GL/ARB/base_instance.py
OpenGL/GL/ARB/bindless_texture.py
OpenGL/GL/ARB/blend_func_extended.py
OpenGL/GL/ARB/buffer_storage.py
OpenGL/GL/ARB/cl_event.py
OpenGL/GL/ARB/clear_buffer_object.py
OpenGL/GL/ARB/clear_texture.py
OpenGL/GL/ARB/clip_control.py
OpenGL/GL/ARB/color_buffer_float.py
OpenGL/GL/ARB/compatibility.py
OpenGL/GL/ARB/compressed_texture_pixel_storage.py
OpenGL/GL/ARB/compute_shader.py
OpenGL/GL/ARB/compute_variable_group_size.py
OpenGL/GL/ARB/conditional_render_inverted.py
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OpenGL/GL/ARB/copy_buffer.py
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OpenGL/GL/ARB/depth_texture.py
OpenGL/GL/ARB/derivative_control.py
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OpenGL/GL/ARB/draw_buffers.py
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OpenGL/GL/ARB/enhanced_layouts.py
OpenGL/GL/ARB/explicit_attrib_location.py
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OpenGL/GL/ARB/fragment_layer_viewport.py
OpenGL/GL/ARB/fragment_program.py
OpenGL/GL/ARB/fragment_program_shadow.py
OpenGL/GL/ARB/fragment_shader.py
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OpenGL/GL/ARB/framebuffer_no_attachments.py
OpenGL/GL/ARB/framebuffer_object.py
OpenGL/GL/ARB/framebuffer_sRGB.py
OpenGL/GL/ARB/geometry_shader4.py
OpenGL/GL/ARB/get_program_binary.py
OpenGL/GL/ARB/get_texture_sub_image.py
OpenGL/GL/ARB/gl_spirv.py
OpenGL/GL/ARB/gpu_shader5.py
OpenGL/GL/ARB/gpu_shader_fp64.py
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OpenGL/GL/ARB/half_float_vertex.py
OpenGL/GL/ARB/imaging.py
OpenGL/GL/ARB/indirect_parameters.py
OpenGL/GL/ARB/instanced_arrays.py
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OpenGL/GL/ARB/internalformat_query2.py
OpenGL/GL/ARB/invalidate_subdata.py
OpenGL/GL/ARB/map_buffer_alignment.py
OpenGL/GL/ARB/map_buffer_range.py
OpenGL/GL/ARB/matrix_palette.py
OpenGL/GL/ARB/multi_bind.py
OpenGL/GL/ARB/multi_draw_indirect.py
OpenGL/GL/ARB/multisample.py
OpenGL/GL/ARB/multitexture.py
OpenGL/GL/ARB/occlusion_query.py
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OpenGL/GL/ARB/parallel_shader_compile.py
OpenGL/GL/ARB/pipeline_statistics_query.py
OpenGL/GL/ARB/pixel_buffer_object.py
OpenGL/GL/ARB/point_parameters.py
OpenGL/GL/ARB/point_sprite.py
OpenGL/GL/ARB/polygon_offset_clamp.py
OpenGL/GL/ARB/post_depth_coverage.py
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OpenGL/GL/ARB/provoking_vertex.py
OpenGL/GL/ARB/query_buffer_object.py
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OpenGL/GL/ARB/robustness.py
OpenGL/GL/ARB/robustness_isolation.py
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OpenGL/GL/ARB/sample_shading.py
OpenGL/GL/ARB/sampler_objects.py
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OpenGL/GL/ARB/shader_clock.py
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OpenGL/GL/ARB/shader_texture_lod.py
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OpenGL/GL/ARB/shadow.py
OpenGL/GL/ARB/shadow_ambient.py
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OpenGL/GL/ARB/texture_view.py
OpenGL/GL/ARB/timer_query.py
OpenGL/GL/ARB/transform_feedback2.py
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OpenGL/GL/ARB/vertex_attrib_64bit.py
OpenGL/GL/ARB/vertex_attrib_binding.py
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OpenGL/GL/ARB/vertex_buffer_object.py
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OpenGL/GL/ARB/vertex_shader.py
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OpenGL/GL/ARM/__init__.py
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OpenGL/GL/ATI/element_array.py
OpenGL/GL/ATI/envmap_bumpmap.py
OpenGL/GL/ATI/fragment_shader.py
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OpenGL/GL/ATI/meminfo.py
OpenGL/GL/ATI/pixel_format_float.py
OpenGL/GL/ATI/pn_triangles.py
OpenGL/GL/ATI/separate_stencil.py
OpenGL/GL/ATI/text_fragment_shader.py
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