"""
@package nviz.mapwindow

@brief wxGUI 3D view mode (map canvas)

This module implements 3D visualization mode for map display.

List of classes:
 - mapwindow::NvizThread
 - mapwindow::GLWindow

(C) 2008-2011 by the GRASS Development Team

This program is free software under the GNU General Public License
(>=v2). Read the file COPYING that comes with GRASS for details.

@author Martin Landa <landa.martin gmail.com> (Google SoC 2008/2010)
@author Anna Kratochvilova <kratochanna gmail.com> (Google SoC 2011)
"""

import os
import sys
import time
import copy
import math

from threading import Thread

import wx
from wx.lib.newevent import NewEvent
from wx import glcanvas
from wx.glcanvas import WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE

import grass.script as grass
from grass.pydispatch.signal import Signal

from core.gcmd import GMessage, GException, GError
from core.debug import Debug
from mapwin.base import MapWindowBase
from core.settings import UserSettings
from nviz.workspace import NvizSettings
from nviz.animation import Animation
from nviz import wxnviz
from core.globalvar import CheckWxVersion
from core.utils import str2rgb
from core.giface import Notification

wxUpdateProperties, EVT_UPDATE_PROP = NewEvent()
wxUpdateView, EVT_UPDATE_VIEW = NewEvent()
wxUpdateLight, EVT_UPDATE_LIGHT = NewEvent()
wxUpdateCPlane, EVT_UPDATE_CPLANE = NewEvent()


class NvizThread(Thread):
    def __init__(self, log, progressbar, window):
        Thread.__init__(self)
        Debug.msg(5, "NvizThread.__init__():")
        self.log = log
        self.progressbar = progressbar
        self.window = window

        self._display = None

        self.daemon = True

    def run(self):
        self._display = wxnviz.Nviz(self.log, self.progressbar)

    def GetDisplay(self):
        """Get display instance"""
        return self._display


class GLWindow(MapWindowBase, glcanvas.GLCanvas):
    """OpenGL canvas for Map Display Window"""

    def __init__(self, parent, giface, frame, Map, tree, lmgr, id=wx.ID_ANY):
        """All parameters except for id are mandatory. The todo is to remove
        them completely."""
        self.parent = parent
        self.tree = tree
        self.lmgr = lmgr
        self.frame = frame

        # for wxGTK we need to set WX_GL_DEPTH_SIZE to draw vectors correctly
        # but we don't know the right value
        # in wxpython 2.9, there is IsDisplaySupported
        if CheckWxVersion(version=[2, 8, 11]) and sys.platform not in (
            "win32",
            "darwin",
        ):
            depthBuffer = int(
                UserSettings.Get(group="display", key="nvizDepthBuffer", subkey="value")
            )
            attribs = [WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, depthBuffer, 0]
            glcanvas.GLCanvas.__init__(self, parent, id, attribList=attribs)
        else:
            glcanvas.GLCanvas.__init__(self, parent, id)

        MapWindowBase.__init__(self, parent=parent, giface=giface, Map=Map)
        self.Hide()

        # TODO: same signals as in BufferedMapWindow
        # same interface is good, but how to ensure same names
        # or avoid duplication, define in map window base class?

        # Emitted when mouse us moving (mouse motion event)
        # Parametres are x and y of the mouse position in map (cell) units
        self.mouseMoving = Signal("GLWindow.mouseMoving")

        # Emitted when the zoom history stack is emptied
        self.zoomHistoryUnavailable = Signal("GLWindow.zoomHistoryUnavailable")
        # Emitted when the zoom history stack is not empty
        self.zoomHistoryAvailable = Signal("GLWindow.zoomHistoryAvailable")

        # Emitted when map was queried, parameters x, y are mouse coordinates
        # TODO: change pixel coordinates to map coordinates (using Pixel2Cell)
        self.mapQueried = Signal("GLWindow.mapQueried")

        self.init = False
        self.initView = False
        self.context = None
        if CheckWxVersion(version=[2, 9]):
            self.context = glcanvas.GLContext(self)

        # render mode
        self.render = {
            "quick": False,
            # do not render vector lines in quick mode
            "vlines": False,
            "vpoints": False,
            "overlays": False,
        }
        self.mouse = {"use": "pointer"}

        # list of loaded map layers (layer tree items)
        self.layers = list()
        # list of constant surfaces
        self.constants = list()
        # id of base surface (when vector is loaded and no surface exist)
        self.baseId = -1
        # list of cutting planes
        self.cplanes = list()
        # list of query points
        self.qpoints = list()
        # list of past views
        self.viewhistory = []
        self.saveHistory = False
        # offset for dialog (e.g. DisplayAttributesDialog)
        self.dialogOffset = 5
        # overlays
        self.overlays = {}
        self.imagelist = []
        self.overlay = wx.Overlay()
        # self.pdc = wx.PseudoDC()
        self.dragid = -1
        self.hitradius = 5
        # layer manager toolwindow
        self.toolWin = None

        if self.lmgr:
            self.log = self.lmgr._gconsole
            logerr = self.lmgr._gconsole.GetLog(err=True)
            logmsg = self.lmgr._gconsole.GetLog()
        else:
            self.log = logmsg = sys.stdout
            logerr = sys.stderr

        # create nviz instance - use display region instead of computational

        os.environ["GRASS_REGION"] = self.Map.SetRegion(windres=True, windres3=True)
        self.nvizThread = NvizThread(logerr, self.parent.GetProgressBar(), logmsg)
        self.nvizThread.start()
        time.sleep(0.1)
        self._display = self.nvizThread.GetDisplay()

        # GRASS_REGION needed only for initialization
        del os.environ["GRASS_REGION"]

        self.img = wx.Image(self.Map.mapfile, wx.BITMAP_TYPE_ANY)

        # size of MapWindow, to avoid resizing if size is the same
        self.size = (0, 0)

        # default values
        self.nvizDefault = NvizSettings()
        self.view = copy.deepcopy(UserSettings.Get(group="nviz", key="view"))  # copy
        self.iview = UserSettings.Get(
            group="nviz", key="view", settings_type="internal"
        )
        self.light = copy.deepcopy(UserSettings.Get(group="nviz", key="light"))  # copy
        self.decoration = self.nvizDefault.SetDecorDefaultProp(type="arrow")
        self.decoration["scalebar"] = []
        self.decoration["arrow"]["size"] = self._getDecorationSize()
        self.fly = self.InitFly()

        # timer for flythrough
        self.timerFly = wx.Timer(self)
        # timer for animations
        self.timerAnim = wx.Timer(self)
        self.animation = Animation(mapWindow=self, timer=self.timerAnim)

        self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
        self.Bind(wx.EVT_SIZE, self.OnSize)
        self.Bind(wx.EVT_PAINT, self.OnPaint)
        self._bindMouseEvents()

        self.Bind(EVT_UPDATE_PROP, self.UpdateMapObjProperties)
        self.Bind(EVT_UPDATE_VIEW, self.OnUpdateView)
        self.Bind(EVT_UPDATE_LIGHT, self.UpdateLight)
        self.Bind(EVT_UPDATE_CPLANE, self.OnUpdateCPlane)

        self.Bind(wx.EVT_TIMER, self.OnTimerAnim, self.timerAnim)
        self.Bind(wx.EVT_TIMER, self.OnTimerFly, self.timerFly)
        self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
        self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)

        self.Bind(wx.EVT_CLOSE, self.OnClose)

        if CheckWxVersion(version=[2, 8, 11]) and sys.platform not in (
            "win32",
            "darwin",
        ):
            wx.CallLater(3000, self._warningDepthBuffer)

        # cplanes cannot be initialized now
        wx.CallLater(1000, self.InitCPlanes)

    def _warningDepthBuffer(self):
        if not self.initView:
            message = _(
                "Opening 3D view was not successful. "
                "Please try to change the value of depth buffer "
                "in GUI Settings dialog > tab Map Display > Advanced "
                "and restart GUI."
            )
            GMessage(message)

    def GetContentScaleFactor(self):
        if sys.platform == "darwin" and not CheckWxVersion(version=[4, 1, 0]):
            return 1
        return super().GetContentScaleFactor()

    def InitFly(self):
        """Initialize fly through dictionary"""
        fly = {
            "interval": 10,  # interval for timerFly
            "value": [0, 0, 0],  # calculated values for navigation
            "mode": 0,  # fly through mode (0, 1)
            "exag": {  # sensitivity
                "move": UserSettings.Get(
                    group="nviz", key="fly", subkey=["exag", "move"]
                ),
                "turn": UserSettings.Get(
                    group="nviz", key="fly", subkey=["exag", "turn"]
                ),
            },
            "exagMultiplier": 3,  # speed up by Shift
            "flySpeed": 4,  # speed of flying
            "mouseControl": None,  # if mouse or keys are used
            # virtual mouse position when using arrows
            "pos": {"x": 0, "y": 0},
            "arrowStep": 50,  # step in pixels (when using arrows)
            "flySpeedStep": 2,
        }

        return fly

    def OnTimerFly(self, event):
        """Fly event was emitted, move the scene"""
        if self.mouse["use"] != "fly":
            return

        if self.fly["mouseControl"]:
            mx, my = self.ComputeMxMy(*self.mouse["tmp"])
        else:
            mx, my = self.ComputeMxMy(self.fly["pos"]["x"], self.fly["pos"]["y"])

        self.ComputeFlyValues(mx=mx, my=my)
        self._display.FlyThrough(
            flyInfo=self.fly["value"], mode=self.fly["mode"], exagInfo=self.fly["exag"]
        )
        self.ChangeInnerView()
        self.render["quick"] = True
        self.Refresh(False)

    def ComputeMxMy(self, x, y):
        """Compute values for flythrough navigation
        (ComputeFlyValues should follow).

        Based on visualization/nviz/src/togl_flythrough.c.
        :param x,y: screen coordinates
        """
        sx, sy = self.GetClientSize()
        dx = dy = 0.01

        mx = 2 * (float(x) / sx) - 1
        my = 2 * (float(y) / sy) - 1

        if mx < -dx:
            mx += dx
        elif mx > dx:
            mx -= dx
        else:
            mx = 0.0  # ?
        if my < -dy:
            my += dy
        elif my > dy:
            my -= dy
        else:
            my = 0.0

        mx = mx / (1.0 - dx)
        my = my / (1.0 - dy)

        # Quadratic seems smoother
        mx *= abs(mx)
        my *= abs(my)

        return mx, my

    def ComputeFlyValues(self, mx, my):
        """Compute parameters for fly-through navigation

        :param mx,my: results from ComputeMxMy method
        """
        self.fly["value"] = [0, 0, 0]

        if self.fly["mode"] == 0:
            self.fly["value"][0] = (
                self.fly["flySpeed"] * self.fly["interval"] / 1000.0
            )  # forward */
            self.fly["value"][1] = mx * 0.1 * self.fly["interval"] / 1000.0  # heading
            self.fly["value"][2] = my * 0.1 * self.fly["interval"] / 1000.0  # pitch
        else:
            self.fly["value"][0] = mx * 100.0 * self.fly["interval"] / 1000.0
            self.fly["value"][2] = -my * 100.0 * self.fly["interval"] / 1000.0

    def ChangeFlySpeed(self, increase):
        """Increase/decrease flight spped"""
        if increase:
            self.fly["flySpeed"] += self.fly["flySpeedStep"]
        else:
            self.fly["flySpeed"] -= self.fly["flySpeedStep"]

    def __del__(self):
        """Stop timers if running, unload data"""
        self.StopTimer(self.timerAnim)
        self.StopTimer(self.timerFly)
        self.UnloadDataLayers(force=True)

    def StopTimer(self, timer):
        """Stop timer if running"""
        if timer.IsRunning():
            timer.Stop()

    def _bindMouseEvents(self):
        self.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouseAction)
        self.Bind(wx.EVT_MOTION, self.OnMotion)

    def InitCPlanes(self):
        """Initialize cutting planes list"""
        for i in range(self._display.GetCPlanesCount()):
            cplane = copy.deepcopy(UserSettings.Get(group="nviz", key="cplane"))
            cplane["on"] = False
            self.cplanes.append(cplane)

    def SetToolWin(self, toolWin):
        """Sets reference to nviz toolwindow in layer manager"""
        self.toolWin = toolWin

    def GetToolWin(self):
        """Returns reference to nviz toolwindow in layer manager"""
        return self.toolWin

    def OnClose(self, event):
        self.StopTimer(self.timerAnim)
        self.StopTimer(self.timerFly)
        # cleanup when window actually closes (on quit) and not just is hidden
        self.UnloadDataLayers(force=True)

    def OnEraseBackground(self, event):
        pass  # do nothing, to avoid flashing on MSW

    def OnSize(self, event):
        size = self.GetClientSize()
        if CheckWxVersion(version=[2, 9]):
            context = self.context
        else:
            context = self.GetContext()
        if self.size != size and context:
            Debug.msg(
                3, "GLCanvas.OnSize(): w = %d, h = %d" % (size.width, size.height)
            )
            if CheckWxVersion(version=[2, 9]):
                self.SetCurrent(self.context)
            else:
                self.SetCurrent()
            self._display.ResizeWindow(
                size.width, size.height, self.GetContentScaleFactor()
            )

            # reposition checkbox in statusbar
            self.parent.StatusbarReposition()

            # update statusbar
            self.parent.StatusbarUpdate()

        self.size = size

        event.Skip()

    def OnPaint(self, event):
        Debug.msg(1, "GLCanvas.OnPaint()")

        self.render["overlays"] = True
        dc = wx.PaintDC(self)
        self.DoPaint()

    def DoPaint(self):
        if CheckWxVersion(version=[2, 9]):
            self.SetCurrent(self.context)
        else:
            self.SetCurrent()

        if not self.initView:
            self._display.InitView()
            self.initView = True

        self.LoadDataLayers()
        self.UnloadDataLayers()

        if not self.init:
            self.ResetView()

            if hasattr(self.lmgr, "nviz"):
                self.lmgr.nviz.UpdatePage("view")
                self.lmgr.nviz.UpdatePage("light")
                self.lmgr.nviz.UpdatePage("cplane")
                self.lmgr.nviz.UpdatePage("decoration")
                self.lmgr.nviz.UpdatePage("animation")
                layer = self.tree.GetSelectedLayer(multi=False, checkedOnly=True)
                if layer:
                    layer = self.tree.GetLayerInfo(layer, key="maplayer")
                    if layer.type == "raster":
                        self.lmgr.nviz.UpdatePage("surface")
                        self.lmgr.nviz.UpdatePage("fringe")
                    elif layer.type == "vector":
                        self.lmgr.nviz.UpdatePage("vector")

                self.lmgr.nviz.UpdateSettings()

                # update widgets
                win = self.lmgr.nviz.FindWindowById(
                    self.lmgr.nviz.win["vector"]["lines"]["surface"]
                )
                win.SetItems(self.GetLayerNames("raster"))

            self.init = True

        self.UpdateMap()

    def DrawImages(self):
        """Draw overlay image"""
        for texture in self.imagelist:
            if texture.IsActive():
                texture.Draw()

    def UpdateOverlays(self):
        """Renders overlays (legend, text).
        Once this is done _onUpdateOverlays is called"""
        self.Map.ChangeMapSize(self.GetClientSize())
        self.Map.RenderOverlays(force=True)

    def _onUpdateOverlays(self):
        """Converts rendered overlay files and text labels to wx.Image
        and then to textures so that they can be rendered by OpenGL.
        Updates self.imagelist"""
        # update images (legend and text)
        for oid, overlay in self.overlays.items():
            if not overlay.IsShown() or overlay.name in ("barscale", "northarrow"):
                continue
            if oid not in [t.GetId() for t in self.imagelist]:  # new
                self.CreateTexture(overlay=overlay)
            else:
                for t in self.imagelist:
                    if t.GetId() == oid:  # check if it is the same
                        if not t.Corresponds(overlay):
                            self.imagelist.remove(t)
                            t = self.CreateTexture(overlay=overlay)

        self.Refresh()

    def CreateTexture(self, overlay):
        """Create texture from overlay image"""
        texture = wxnviz.ImageTexture(
            filepath=overlay.layer.mapfile,
            overlayId=overlay.id,
            coords=list(overlay.coords),
            cmd=overlay.GetCmd(),
        )

        if not texture.textureId:  # texture too big
            GMessage(
                parent=self,
                message=_(
                    "Image is too large, your OpenGL implementation "
                    "supports maximum texture size %d px."
                )
                % texture.maxSize,
            )
            return texture

        self.imagelist.append(texture)

        return texture

    def ClearTextures(self):
        self.imagelist = []

    def FindObjects(self, mouseX, mouseY, radius):
        """Find object which was clicked on"""
        for texture in self.imagelist:
            if texture.HitTest(mouseX, mouseY, radius):
                return texture.id
        return -1

    def OnTimerAnim(self, event):
        self.animation.Update()

    def GetAnimation(self):
        return self.animation

    def OnKeyDown(self, event):
        """Key was pressed.

        Used for fly-through mode.
        """
        if not self.mouse["use"] == "fly":
            return

        key = event.GetKeyCode()
        if key == wx.WXK_CONTROL:  # Mac ?
            self.fly["mode"] = 1

        elif key == wx.WXK_SHIFT:
            self.fly["exag"]["move"] *= self.fly["exagMultiplier"]
            self.fly["exag"]["turn"] *= self.fly["exagMultiplier"]

        elif (
            key == wx.WXK_ESCAPE
            and self.timerFly.IsRunning()
            and not self.fly["mouseControl"]
        ):
            self.StopTimer(self.timerFly)
            self.fly["mouseControl"] = None
            self.render["quick"] = False
            self.Refresh(False)

        elif key in (wx.WXK_UP, wx.WXK_DOWN, wx.WXK_LEFT, wx.WXK_RIGHT):
            if not self.fly["mouseControl"]:
                if not self.timerFly.IsRunning():
                    sx, sy = self.GetClientSize()
                    self.fly["pos"]["x"] = sx / 2
                    self.fly["pos"]["y"] = sy / 2
                    self.fly["mouseControl"] = False  # controlled by keyboard
                    self.timerFly.Start(self.fly["interval"])

                self.ProcessFlyByArrows(keyCode=key)

            # change speed of flight when using mouse
            else:
                if key == wx.WXK_UP:
                    self.ChangeFlySpeed(increase=True)
                elif key == wx.WXK_DOWN:
                    self.ChangeFlySpeed(increase=False)

        elif key in (wx.WXK_HOME, wx.WXK_PAGEUP) and self.timerFly.IsRunning():
            self.ChangeFlySpeed(increase=True)
        elif key in (wx.WXK_END, wx.WXK_PAGEDOWN) and self.timerFly.IsRunning():
            self.ChangeFlySpeed(increase=False)

        event.Skip()

    def ProcessFlyByArrows(self, keyCode):
        """Process arrow key during fly-through"""
        step = self.fly["arrowStep"]
        if keyCode == wx.WXK_UP:
            self.fly["pos"]["y"] -= step
        elif keyCode == wx.WXK_DOWN:
            self.fly["pos"]["y"] += step
        elif keyCode == wx.WXK_LEFT:
            self.fly["pos"]["x"] -= step
        elif keyCode == wx.WXK_RIGHT:
            self.fly["pos"]["x"] += step

    def OnKeyUp(self, event):
        """Key was released.

        Used for fly-through mode.
        """
        if not self.mouse["use"] == "fly":
            return

        key = event.GetKeyCode()
        if key == wx.WXK_CONTROL:  # Mac ?
            self.fly["mode"] = 0
        elif key == wx.WXK_SHIFT:
            self.fly["exag"]["move"] = math.floor(
                self.fly["exag"]["move"] / self.fly["exagMultiplier"]
            )
            self.fly["exag"]["turn"] = math.floor(
                self.fly["exag"]["turn"] / self.fly["exagMultiplier"]
            )

        event.Skip()

    def OnMouseAction(self, event):
        """Handle mouse events"""
        # zoom with mouse wheel
        if event.GetWheelRotation() != 0:
            self.OnMouseWheel(event)

        # left mouse button pressed
        elif event.LeftDown():
            self.OnLeftDown(event)

        # left mouse button released
        elif event.LeftUp():
            self.OnLeftUp(event)

        # dragging
        elif event.Dragging():
            self.OnDragging(event)

        # double click
        elif event.ButtonDClick():
            self.OnDClick(event)

        elif event.Moving():
            pixelCoordinates = event.GetPosition()
            coordinates = self.Pixel2Cell(pixelCoordinates)
            # coordinates are none when no map is loaded
            # TODO: handle in more clever way: check the state
            if coordinates is not None:
                self.mouseMoving.emit(x=coordinates[0], y=coordinates[1])

        event.Skip()

    def OnMouseWheel(self, event):
        """Change perspective"""
        if (
            UserSettings.Get(group="display", key="mouseWheelZoom", subkey="selection")
            == 2
        ):
            event.Skip()
            return

        wheel = event.GetWheelRotation()
        Debug.msg(5, "GLWindow.OnMouseWheel(): wheel = %d" % wheel)
        if self.timerFly.IsRunning() and self.fly["mouseControl"]:
            if wheel > 0:
                self.ChangeFlySpeed(increase=True)
            else:
                self.ChangeFlySpeed(increase=False)
        else:
            if UserSettings.Get(
                group="display", key="scrollDirection", subkey="selection"
            ):
                wheel *= -1
            self.DoZoom(zoomtype=wheel, pos=event.GetPosition())

        # update statusbar
        # self.parent.StatusbarUpdate()

    def OnLeftDown(self, event):
        """On left mouse down"""
        self.mouse["begin"] = event.GetPosition()
        self.mouse["tmp"] = event.GetPosition()
        if self.mouse["use"] == "lookHere":
            size = self.GetClientSize()
            self._display.LookHere(
                self.mouse["begin"][0],
                size[1] - self.mouse["begin"][1],
                self.GetContentScaleFactor(),
            )
            focus = self._display.GetFocus()
            for i, coord in enumerate(("x", "y", "z")):
                self.iview["focus"][coord] = focus[i]
            self.saveHistory = True
            self.Refresh(False)
            toggle = self.lmgr.nviz.FindWindowByName("here")
            toggle.SetValue(False)
            self.mouse["use"] = "pointer"
            self.SetNamedCursor("default")

        if self.mouse["use"] == "arrow":
            pos = event.GetPosition()
            size = self.GetClientSize()
            self.SetDrawArrow((pos[0], size[1] - pos[1]))

        if self.mouse["use"] == "scalebar":
            pos = event.GetPosition()
            size = self.GetClientSize()
            self.SetDrawScalebar((pos[0], size[1] - pos[1]))

        if self.mouse["use"] == "pointer":
            # get decoration id
            self.dragid = self.FindObjects(
                self.mouse["tmp"][0], self.mouse["tmp"][1], self.hitradius
            )

        if self.mouse["use"] == "fly":
            if not self.timerFly.IsRunning():
                self.timerFly.Start(self.fly["interval"])
                self.fly["mouseControl"] = True

        event.Skip()

    def OnDragging(self, event):
        if self.mouse["use"] == "pointer":
            if self.dragid >= 0:
                self.DragItem(self.dragid, event.GetPosition())

        if self.mouse["use"] == "rotate":
            dx, dy = (
                event.GetX() - self.mouse["tmp"][0],
                event.GetY() - self.mouse["tmp"][1],
            )

            angle, x, y, z = self._display.GetRotationParameters(dx, dy)
            self._display.Rotate(angle, x, y, z)

            self.render["quick"] = True
            self.Refresh(False)

        if self.mouse["use"] == "pan":
            self.FocusPanning(event)

        self.mouse["tmp"] = event.GetPosition()

        event.Skip()

    def Pixel2Cell(self, xyCoords):
        """Convert image coordinates to real word coordinates

        :param xyCoords: image coordinates

        :return: easting, northing
        :return: None on error
        """
        size = self.GetClientSize()
        # UL -> LL
        x, y = xyCoords
        sid, x, y, z = self._display.GetPointOnSurface(
            x, size[1] - y, self.GetContentScaleFactor()
        )

        if not sid:
            return None

        return (x, y)

    def DoZoom(self, zoomtype, pos):
        """Change perspective and focus"""

        prev_value = self.view["persp"]["value"]
        if zoomtype > 0:
            value = -1 * self.view["persp"]["step"]
        else:
            value = self.view["persp"]["step"]
        self.view["persp"]["value"] += value
        if self.view["persp"]["value"] < 1:
            self.view["persp"]["value"] = 1
        elif self.view["persp"]["value"] > 180:
            self.view["persp"]["value"] = 180

        if prev_value != self.view["persp"]["value"]:
            if hasattr(self.lmgr, "nviz"):
                self.lmgr.nviz.UpdateSettings()
                x, y = pos[0], self.GetClientSize()[1] - pos[1]
                result = self._display.GetPointOnSurface(
                    x, y, self.GetContentScaleFactor()
                )
                if result[0]:
                    self._display.LookHere(x, y, self.GetContentScaleFactor())
                    focus = self._display.GetFocus()
                    for i, coord in enumerate(("x", "y", "z")):
                        self.iview["focus"][coord] = focus[i]
                self._display.SetView(
                    self.view["position"]["x"],
                    self.view["position"]["y"],
                    self.iview["height"]["value"],
                    self.view["persp"]["value"],
                    self.view["twist"]["value"],
                )
                self.saveHistory = True
            # redraw map
            self.DoPaint()

    def OnLeftUp(self, event):
        self.mouse["end"] = event.GetPosition()
        if self.mouse["use"] == "query":
            # here changed from 'begin' to 'end' because it is more common
            # behavior used also in 2d map window
            # and moreover we are in left up
            self.mapQueried.emit(x=self.mouse["end"][0], y=self.mouse["end"][1])

        elif self.mouse["use"] in ("arrow", "scalebar"):
            self.lmgr.nviz.FindWindowById(
                self.lmgr.nviz.win["decoration"][self.mouse["use"]]["place"]
            ).SetValue(False)
            if self.mouse["use"] == "scalebar":
                scalebarNum = len(self.decoration["scalebar"])
                self.lmgr.nviz.AddScalebar(scalebarNum - 1)
            else:
                self.lmgr.nviz.AddArrow()
            self.mouse["use"] = "pointer"
            self.SetNamedCursor("default")

        elif self.mouse["use"] == "pointer":
            if self.dragid >= 0:
                dx = self.mouse["end"][0] - self.mouse["begin"][0]
                dy = self.mouse["end"][1] - self.mouse["begin"][1]
                if self.dragid in self.overlays:
                    coords = self.overlays[self.dragid].coords
                    self.overlays[self.dragid].coords = [coords[0] + dx, coords[1] + dy]
                self.dragid = -1
                self.render["quick"] = False
                self.Refresh(False)

        elif self.mouse["use"] == "rotate":
            self._display.UnsetRotation()
            self.iview["rotation"] = self._display.GetRotationMatrix()
            self.saveHistory = True
            self.render["quick"] = False
            self.Refresh(False)

        elif self.mouse["use"] == "pan":
            self.saveHistory = True
            self.render["quick"] = False
            self.Refresh(False)

        elif self.mouse["use"] == "fly":
            if self.fly["mouseControl"]:
                self.StopTimer(self.timerFly)
                self.fly["mouseControl"] = None
                # for key in self.iview['dir'].keys():
                # self.iview[''][key] = -1
                # this causes sudden change, but it should be there
                # if hasattr(self.lmgr, "nviz"):
                # self.lmgr.nviz.UpdateSettings()

                self.render["quick"] = False
                self.Refresh(False)

        elif self.mouse["use"] == "zoom":
            self.DoZoom(zoomtype=self.zoomtype, pos=self.mouse["end"])
        event.Skip()

    def OnDClick(self, event):
        """On mouse double click"""
        if self.mouse["use"] != "pointer":
            return
        pos = event.GetPosition()
        self.dragid = self.FindObjects(pos[0], pos[1], self.hitradius)
        self.overlayActivated.emit(overlayId=self.dragid)

    def FocusPanning(self, event):
        """Simulation of panning using focus"""
        size = self.GetClientSize()
        id1, x1, y1, z1 = self._display.GetPointOnSurface(
            self.mouse["tmp"][0],
            size[1] - self.mouse["tmp"][1],
            self.GetContentScaleFactor(),
        )
        id2, x2, y2, z2 = self._display.GetPointOnSurface(
            event.GetX(), size[1] - event.GetY(), self.GetContentScaleFactor()
        )
        if id1 and id1 == id2:
            dx, dy, dz = x2 - x1, y2 - y1, z2 - z1
            focus = self.iview["focus"]
            focus["x"], focus["y"], focus["z"] = self._display.GetFocus()
            focus["x"] -= dx
            focus["y"] -= dy
            focus["z"] -= dz

            # update properties
            self.PostViewEvent()

            self.mouse["tmp"] = event.GetPosition()
            self.render["quick"] = True
            self.Refresh(False)

    def HorizontalPanning(self, event):
        """Move all layers in horizontal (x, y) direction.
        Currently not used.
        """
        size = self.GetClientSize()
        id1, x1, y1, z1 = self._display.GetPointOnSurface(
            self.mouse["tmp"][0],
            size[1] - self.mouse["tmp"][1],
            self.GetContentScaleFactor(),
        )
        id2, x2, y2, z2 = self._display.GetPointOnSurface(
            event.GetX(), size[1] - event.GetY(), self.GetContentScaleFactor()
        )

        if id1 and id1 == id2:
            dx, dy = x2 - x1, y2 - y1
            # find raster and volume
            for item in self.layers:
                mapLayer = self.tree.GetLayerInfo(item, key="maplayer")

                data = self.tree.GetLayerInfo(item, key="nviz")
                if mapLayer.GetType() == "raster":
                    data["surface"]["position"]["x"] += dx
                    data["surface"]["position"]["y"] += dy
                    data["surface"]["position"]["update"] = None

                    # update properties
                    evt = wxUpdateProperties(data=data)
                    wx.PostEvent(self, evt)

                    if event.CmdDown() and id1 == data["surface"]["object"]["id"]:
                        break

                elif mapLayer.GetType() == "raster_3d":
                    if "x" not in data["volume"]["position"]:
                        data["volume"]["position"]["x"] = 0
                        data["volume"]["position"]["y"] = 0
                        data["volume"]["position"]["z"] = 0
                    data["volume"]["position"]["x"] += dx
                    data["volume"]["position"]["y"] += dy
                    data["volume"]["position"]["update"] = None

                    # update properties
                    evt = wxUpdateProperties(data=data)
                    wx.PostEvent(self, evt)

            self.mouse["tmp"] = event.GetPosition()
            self.render["quick"] = True
            self.Refresh(False)

    def DragItem(self, id, coords):
        """Drag an overlay decoration item"""
        if id is None:
            return
        Debug.msg(5, "GLWindow.DragItem(): id=%d" % id)
        x, y = self.mouse["tmp"]
        dx = coords[0] - x
        dy = coords[1] - y
        for texture in self.imagelist:
            if texture.id == id:
                texture.MoveTexture(dx, dy)

        self.render["quick"] = True
        self.Refresh(False)

        self.mouse["tmp"] = coords

    def ZoomBack(self):
        """Set previous view in history list"""
        view = {}
        if len(self.viewhistory) > 1:
            self.viewhistory.pop()
            view = copy.deepcopy(self.viewhistory[-1])

        # disable tool if stack is empty
        if len(self.viewhistory) < 2:  # disable tool
            self.zoomHistoryUnavailable.emit()

        # set view and update nviz view page
        self.lmgr.nviz.UpdateState(view=view[0], iview=view[1])
        self.lmgr.nviz.UpdatePage("view")
        # update map
        self.Refresh(False)

    def ViewHistory(self, view, iview):
        """Manages a list of last 10 views

        :param view: view dictionary
        :param iview: view dictionary (internal)

        :return: removed history item if exists (or None)
        """
        removed = None
        hview = copy.deepcopy(view)
        hiview = copy.deepcopy(iview)

        if not (self.viewhistory and self.viewhistory[-1] == (hview, hiview)):
            self.viewhistory.append((hview, hiview))

        if len(self.viewhistory) > 10:
            removed = self.viewhistory.pop(0)

        if removed:
            Debug.msg(
                4,
                "GLWindow.ViewHistory(): hist=%s, removed=%s"
                % (self.viewhistory, removed),
            )
        else:
            Debug.msg(4, "GLWindow.ViewHistory(): hist=%s" % (self.viewhistory))

        # update toolbar
        if len(self.viewhistory) > 1:
            self.zoomHistoryAvailable.emit()
        else:
            self.zoomHistoryUnavailable.emit()

        return removed

    def ResetViewHistory(self):
        """Reset view history"""
        self.viewhistory = list()

    def GoTo(self, e, n):
        """Focus on given point"""
        w = self.Map.region["w"]
        s = self.Map.region["s"]
        e -= w
        n -= s
        focus = self.iview["focus"]
        focus["x"], focus["y"] = e, n
        self.saveHistory = True
        # update properties
        self.PostViewEvent()

        self.render["quick"] = False
        self.Refresh(False)

    def QuerySurface(self, x, y):
        """Query surface on given position"""
        size = self.GetClientSize()
        result = self._display.QueryMap(x, size[1] - y, self.GetContentScaleFactor())
        if result:
            self.qpoints.append((result["x"], result["y"], result["z"]))
            self.log.WriteLog("%-30s: %.3f" % (_("Easting"), result["x"]))
            self.log.WriteLog("%-30s: %.3f" % (_("Northing"), result["y"]))
            self.log.WriteLog("%-30s: %.3f" % (_("Elevation"), result["z"]))
            name = ""
            for item in self.layers:
                if (
                    self.tree.GetLayerInfo(item, key="maplayer").type == "raster"
                    and self.tree.GetLayerInfo(item, key="nviz")["surface"]["object"][
                        "id"
                    ]
                    == result["id"]
                ):
                    name = self.tree.GetLayerInfo(item, key="maplayer").name
            self.log.WriteLog("%-30s: %s" % (_("Surface map name"), name))
            self.log.WriteLog(
                "%-30s: %s" % (_("Surface map elevation"), result["elevation"])
            )
            self.log.WriteLog("%-30s: %s" % (_("Surface map color"), result["color"]))
            if len(self.qpoints) > 1:
                prev = self.qpoints[-2]
                curr = self.qpoints[-1]
                dxy = math.sqrt(pow(prev[0] - curr[0], 2) + pow(prev[1] - curr[1], 2))
                dxyz = math.sqrt(
                    pow(prev[0] - curr[0], 2)
                    + pow(prev[1] - curr[1], 2)
                    + pow(prev[2] - curr[2], 2)
                )
                self.log.WriteLog("%-30s: %.3f" % (_("XY distance from previous"), dxy))
                self.log.WriteLog(
                    "%-30s: %.3f" % (_("XYZ distance from previous"), dxyz)
                )
                self.log.WriteLog(
                    "%-30s: %.3f"
                    % (
                        _("Distance along surface"),
                        self._display.GetDistanceAlongSurface(
                            result["id"],
                            (curr[0], curr[1]),
                            (prev[0], prev[1]),
                            useExag=False,
                        ),
                    )
                )
                self.log.WriteLog(
                    "%-30s: %.3f"
                    % (
                        _("Distance along exag. surface"),
                        self._display.GetDistanceAlongSurface(
                            result["id"],
                            (curr[0], curr[1]),
                            (prev[0], prev[1]),
                            useExag=True,
                        ),
                    )
                )
            self.log.WriteCmdLog("-" * 80)
        else:
            self.log.WriteLog(_("No point on surface"))
            self.log.WriteCmdLog("-" * 80)

    def PostViewEvent(self, zExag=False):
        """Change view settings"""
        event = wxUpdateView(zExag=zExag)
        wx.PostEvent(self, event)

    def OnQueryVector(self, event):
        """Query vector on given position"""
        self.parent.QueryVector(*event.GetPosition())

    def ChangeInnerView(self):
        """Get current viewdir and viewpoint and set view"""
        view = self.view
        iview = self.iview
        (
            view["position"]["x"],
            view["position"]["y"],
            iview["height"]["value"],
        ) = self._display.GetViewpointPosition()
        for key, val in zip(("x", "y", "z"), self._display.GetViewdir()):
            iview["dir"][key] = val

        iview["dir"]["use"] = True

    def OnUpdateView(self, event):
        """Change view settings"""
        if event:
            self.UpdateView(zexag=event.zExag)

        self.saveHistory = True
        if event:
            event.Skip()

    def UpdateView(self, zexag=False):
        """Change view settings"""
        view = self.view
        iview = self.iview
        if zexag and "value" in view["z-exag"]:
            self._display.SetZExag(view["z-exag"]["value"] / iview["z-exag"]["llRatio"])

        self._display.SetView(
            view["position"]["x"],
            view["position"]["y"],
            iview["height"]["value"],
            view["persp"]["value"],
            view["twist"]["value"],
        )

        if iview["dir"]["use"]:
            self._display.SetViewdir(
                iview["dir"]["x"], iview["dir"]["y"], iview["dir"]["z"]
            )

        elif iview["focus"]["x"] != -1:
            self._display.SetFocus(
                self.iview["focus"]["x"],
                self.iview["focus"]["y"],
                self.iview["focus"]["z"],
            )

        if "rotation" in iview:
            if iview["rotation"]:
                self._display.SetRotationMatrix(iview["rotation"])
            else:
                self._display.ResetRotation()

    def UpdateLight(self, event):
        """Change light settings"""
        data = self.light
        self._display.SetLight(
            x=data["position"]["x"],
            y=data["position"]["y"],
            z=data["position"]["z"] / 100.0,
            color=data["color"],
            bright=data["bright"] / 100.0,
            ambient=data["ambient"] / 100.0,
        )
        self._display.DrawLightingModel()
        if event.refresh:
            self.Refresh(False)

    def UpdateMap(self, render=True):
        """Updates the canvas anytime there is a change to the
        underlying images or to the geometry of the canvas.

        :param render: re-render map composition
        :type render: bool
        """
        start = grass.clock()

        self.resize = False

        if self.render["quick"] is False:
            if sys.platform != "darwin":  # causes recursion for some reason on Mac
                self.parent.GetProgressBar().Show()
                self.parent.GetProgressBar().SetRange(2)
                self.parent.GetProgressBar().SetValue(0)

        if self.render["quick"] is False:
            if sys.platform != "darwin":
                self.parent.GetProgressBar().SetValue(1)
            self._display.Draw(False, -1)
            if self.saveHistory:
                self.ViewHistory(view=self.view, iview=self.iview)
                self.saveHistory = False
        elif self.render["quick"] is True:
            # quick
            mode = wxnviz.DRAW_QUICK_SURFACE | wxnviz.DRAW_QUICK_VOLUME
            if self.render["vlines"]:
                mode |= wxnviz.DRAW_QUICK_VLINES
            if self.render["vpoints"]:
                mode |= wxnviz.DRAW_QUICK_VPOINTS
            self._display.Draw(True, mode)
        else:  # None -> reuse last rendered image
            pass  # TODO

        self.SwapBuffers()
        # draw fringe after SwapBuffers, otherwise it don't have to be visible
        # on some computers
        if self.render["quick"] is False:
            self._display.DrawFringe()
            if self.decoration["arrow"]["show"]:
                self._display.DrawArrow()
            if self.decoration["scalebar"]:
                self._display.DrawScalebar()
        if self.imagelist:
            if (self.render["quick"] and self.dragid > -1) or (  # during dragging
                not self.render["quick"] and self.dragid < 0
            ):  # redraw
                self._display.Start2D()
                self.DrawImages()

        stop = grass.clock()

        if self.render["quick"] is False:
            if sys.platform != "darwin":
                self.parent.GetProgressBar().SetValue(2)
                # hide process bar
                self.parent.GetProgressBar().Hide()

        Debug.msg(
            3,
            "GLWindow.UpdateMap(): quick = %d, -> time = %g"
            % (self.render["quick"], (stop - start)),
        )

    def EraseMap(self):
        """Erase the canvas"""
        self._display.EraseMap()
        self.SwapBuffers()

    def _getDecorationSize(self):
        """Get initial size of north arrow/scalebar"""
        size = self._display.GetLongDim() / 8.0
        coef = 0.01
        if size < 1:
            coef = 100.0
        return int(size * coef) / coef

    def SetDrawArrow(self, pos):
        """North arrow drawing.

        Also, opens Appearance page of nviz notebook (needs refactoring).
        """
        if self._display.SetArrow(
            pos[0],
            pos[1],
            self.decoration["arrow"]["size"],
            self.decoration["arrow"]["color"],
        ):
            self._display.DrawArrow()
            # update
            self.decoration["arrow"]["show"] = True
            self.decoration["arrow"]["position"]["x"] = pos[0]
            self.decoration["arrow"]["position"]["y"] = pos[1]
            self.Refresh(False)
        # this was in mapdisp/frame.py but moved here to be with similar calls
        # such as self.lmgr.nviz.UpdatePage
        # anyway, it need to be handled in some another way
        self.lmgr.nviz.SetPage("decoration")

    def SetDrawScalebar(self, pos):
        """Add scale bar, sets properties and draw"""
        if len(self.decoration["scalebar"]) == 0:
            self.decoration["scalebar"].append(
                self.nvizDefault.SetDecorDefaultProp(type="scalebar")["scalebar"]
            )
            self.decoration["scalebar"][0]["size"] = self._getDecorationSize()
        else:
            self.decoration["scalebar"].append(
                copy.deepcopy(self.decoration["scalebar"][-1])
            )
            self.decoration["scalebar"][-1]["id"] += 1

        ret = self._display.SetScalebar(
            self.decoration["scalebar"][-1]["id"],
            pos[0],
            pos[1],
            self.decoration["scalebar"][-1]["size"],
            self.decoration["scalebar"][-1]["color"],
        )
        if ret:
            self._display.DrawScalebar()
            # update
            self.decoration["scalebar"][-1]["position"]["x"] = pos[0]
            self.decoration["scalebar"][-1]["position"]["y"] = pos[1]
            self.Refresh(False)
        self.lmgr.nviz.SetPage("decoration")

    def IsLoaded(self, item):
        """Check if layer (item) is already loaded

        :param item: layer item
        """
        layer = self.tree.GetLayerInfo(item, key="maplayer")
        data = self.tree.GetLayerInfo(item, key="nviz")

        if not data:
            return 0

        if layer.type == "raster":
            if "object" not in data["surface"]:
                return 0
        elif layer.type == "vector":
            if (
                "object" not in data["vector"]["lines"]
                and "object" not in data["vector"]["points"]
            ):
                return 0

        return 1

    def _GetDataLayers(self, item, litems):
        """Return get list of enabled map layers"""
        # load raster & vector maps
        while item and item.IsOk():
            type = self.tree.GetLayerInfo(item, key="type")
            if type == "group":
                item = self.tree.GetNextItem(item)
                continue

            if not item.IsChecked() or type not in ("raster", "vector", "raster_3d"):
                item = self.tree.GetNextItem(item)
                continue

            litems.append(item)

            item = self.tree.GetNextItem(item)

    def LoadDataLayers(self):
        """Load raster/vector from current layer tree

        .. todo::
            volumes
        """
        if not self.tree:
            return

        listOfItems = []
        item = self.tree.GetFirstChild(self.tree.root)[0]
        self._GetDataLayers(item, listOfItems)

        start = grass.clock()

        while len(listOfItems) > 0:
            item = listOfItems.pop()
            type = self.tree.GetLayerInfo(item, key="type")
            if item in self.layers:
                continue
            # "raster (double click to set properties)" - tries to load this
            # layer - no idea how to fix it
            if " " in self.tree.GetLayerInfo(item, key="maplayer").name:
                return
            try:
                if type == "raster":
                    self.LoadRaster(item)
                elif type == "raster_3d":
                    self.LoadRaster3d(item)
                elif type == "vector":
                    layer = self.tree.GetLayerInfo(item, key="maplayer")
                    vInfo = grass.vector_info_topo(layer.GetName())
                    if (vInfo["points"]) > 0:
                        # include vInfo['centroids'] to initially load
                        # centroids
                        self.LoadVector(item, points=True)
                    if (vInfo["lines"] + vInfo["boundaries"]) > 0:
                        self.LoadVector(item, points=False)
                    if vInfo["map3d"] and (vInfo["kernels"] + vInfo["faces"]) > 0:
                        self.LoadVector(item, points=None)

            except GException as e:
                GError(parent=self, message=e.value)
            # when nviz.tools is not yet ready
            # during opening 3D view 2nd time
            except:
                pass

        stop = grass.clock()

        Debug.msg(1, "GLWindow.LoadDataLayers(): time = %f" % (stop - start))

    def UnloadDataLayers(self, force=False):
        """Unload any layers that have been deleted from layer tree

        :param bool force: True to unload all data layers
        """
        if not self.tree:
            return

        listOfItems = []
        if not force:
            item = self.tree.GetFirstChild(self.tree.root)[0]
            self._GetDataLayers(item, listOfItems)

        start = grass.clock()

        update = False
        layersTmp = self.layers[:]
        for layer in layersTmp:
            if layer in listOfItems:
                continue
            ltype = self.tree.GetLayerInfo(layer, key="type")
            try:
                if ltype == "raster":
                    self.UnloadRaster(layer)
                elif ltype == "raster_3d":
                    self.UnloadRaster3d(layer)
                elif ltype == "vector":
                    maplayer = self.tree.GetLayerInfo(layer, key="maplayer")
                    vInfo = grass.vector_info_topo(maplayer.GetName())
                    if (vInfo["points"] + vInfo["centroids"]) > 0:
                        self.UnloadVector(layer, points=True)
                    if (vInfo["lines"] + vInfo["boundaries"]) > 0 or vInfo["map3d"]:
                        self.UnloadVector(layer, points=False)

            except GException as e:
                GError(parent=self, message=e.value)

        if force and self.baseId > 0:  # unload base surface when quitting
            ret = self._display.UnloadSurface(self.baseId)
            self.baseId = -1
        if update:
            self.lmgr.nviz.UpdateSettings()
            self.UpdateView(None)

        stop = grass.clock()

        Debug.msg(1, "GLWindow.UnloadDataLayers(): time = %f" % (stop - start))

    def SetVectorSurface(self, data):
        """Set reference surfaces of vector"""
        data["mode"]["surface"] = {}
        data["mode"]["surface"]["value"] = list()
        data["mode"]["surface"]["show"] = list()
        for name in self.GetLayerNames("raster"):
            data["mode"]["surface"]["value"].append(name)
            data["mode"]["surface"]["show"].append(True)

    def SetVectorFromCmd(self, item, data):
        """Set 3D view properties from cmd (d.vect)

        :param item: Layer Tree item
        :param nviz: data
        """
        cmd = self.tree.GetLayerInfo(item, key="cmd")
        if cmd[0] != "d.vect":
            return
        for opt in cmd[1:]:
            try:
                key, value = opt.split("=")
            except ValueError:
                continue
            if key == "color":
                if ":" not in value:
                    value = ":".join(map(str, str2rgb[value]))
                data["lines"]["color"]["value"] = value
                data["points"]["color"]["value"] = value

    def SetMapObjProperties(self, item, id, nvizType):
        """Set map object properties

        Properties must be afterwards updated by
        UpdateMapObjProperties().

        :param item: layer item
        :param id: nviz layer id (or -1)
        :param nvizType: nviz data type (surface, points, vector)
        """
        if nvizType != "constant":
            mapType = self.tree.GetLayerInfo(item, key="maplayer").type
            # reference to original layer properties (can be None)
            data = self.tree.GetLayerInfo(item, key="nviz")
        else:
            mapType = nvizType
            data = self.constants[item]

        if not data:
            # init data structure
            if nvizType != "constant":
                self.tree.SetLayerInfo(item, key="nviz", value={})
                data = self.tree.GetLayerInfo(item, key="nviz")

            if mapType == "raster":
                # reset to default properties
                data[nvizType] = self.nvizDefault.SetSurfaceDefaultProp()

            elif mapType == "vector":
                # reset to default properties (lines/points)
                data["vector"] = self.nvizDefault.SetVectorDefaultProp(
                    longDim=self._display.GetLongDim()
                )
                self.SetVectorFromCmd(item, data["vector"])
                self.SetVectorSurface(data["vector"]["points"])
                self.SetVectorSurface(data["vector"]["lines"])

            elif mapType == "raster_3d":
                # reset to default properties
                data[nvizType] = self.nvizDefault.SetVolumeDefaultProp()

            elif mapType == "constant":
                data["constant"] = self.nvizDefault.SetConstantDefaultProp()

        else:
            # complete data (use default values), not sure if this is necessary
            if mapType == "raster":
                if not data["surface"]:
                    data["surface"] = self.nvizDefault.SetSurfaceDefaultProp()
            if mapType == "vector":
                if not data["vector"]["lines"]:
                    self.nvizDefault.SetVectorLinesDefaultProp(data["vector"]["lines"])
                if not data["vector"]["points"]:
                    self.nvizDefault.SetVectorPointsDefaultProp(
                        data["vector"]["points"], self._display.GetLongDim()
                    )
            # set updates
            for sec in data.keys():
                for sec1 in data[sec].keys():
                    if sec1 == "position":
                        data[sec][sec1]["update"] = None
                        continue
                    if isinstance(data[sec][sec1], dict):
                        for sec2 in data[sec][sec1].keys():
                            if sec2 not in ("all", "init", "id"):
                                data[sec][sec1][sec2]["update"] = None
                    elif isinstance(data[sec][sec1], list):
                        for i in range(len(data[sec][sec1])):
                            for sec2 in data[sec][sec1][i].keys():
                                data[sec][sec1][i][sec2]["update"] = None
            event = wxUpdateProperties(data=data)
            wx.PostEvent(self, event)

        # set id
        if id > 0:
            if mapType in ("raster", "raster_3d"):
                data[nvizType]["object"] = {"id": id, "init": False}
            elif mapType == "vector":
                data["vector"][nvizType]["object"] = {"id": id, "init": False}
            elif mapType == "constant":
                data[nvizType]["object"] = {"id": id, "init": False}

        return data

    def LoadRaster(self, item):
        """Load 2d raster map and set surface attributes

        :param layer: item
        """
        return self._loadRaster(item)

    def LoadRaster3d(self, item):
        """Load 3d raster map and set surface attributes

        :param layer: item
        """
        return self._loadRaster(item)

    def _loadRaster(self, item):
        """Load 2d/3d raster map and set its attributes

        :param layer: item
        """
        layer = self.tree.GetLayerInfo(item, key="maplayer")

        if layer.type not in ("raster", "raster_3d"):
            return

        if layer.type == "raster":
            id = self._display.LoadSurface(str(layer.name), None, None)
            nvizType = "surface"
            errorMsg = _("Loading raster map")
        elif layer.type == "raster_3d":
            id = self._display.LoadVolume(str(layer.name), None, None)
            nvizType = "volume"
            errorMsg = _("Loading 3d raster map")
        else:
            id = -1

        if id < 0:
            if layer.type in ("raster", "raster_3d"):
                self.log.WriteError("%s <%s> %s" % (errorMsg, layer.name, _("failed")))
            else:
                self.log.WriteError(_("Unsupported layer type '%s'") % layer.type)

        self.layers.append(item)

        # set default/workspace layer properties
        data = self.SetMapObjProperties(item, id, nvizType)

        # update properties
        event = wxUpdateProperties(data=data)
        wx.PostEvent(self, event)

        # update tools window
        if hasattr(self.lmgr, "nviz") and item == self.tree.GetSelectedLayer(
            multi=False, checkedOnly=True
        ):
            toolWin = self.lmgr.nviz
            if layer.type == "raster":
                win = toolWin.FindWindowById(toolWin.win["vector"]["lines"]["surface"])
                win.SetItems(self.GetLayerNames(layer.type))

            # toolWin.UpdatePage(nvizType)
            # toolWin.SetPage(nvizType)

        return id

    def NewConstant(self):
        """Create new constant"""
        index = len(self.constants)
        try:
            name = self.constants[-1]["constant"]["object"]["name"] + 1
        except IndexError:
            name = 1
        data = dict()
        self.constants.append(data)
        data = self.SetMapObjProperties(item=index, id=-1, nvizType="constant")
        self.AddConstant(data, name)
        return name

    def AddConstant(self, data, name):
        """Add new constant"""
        id = self._display.AddConstant(
            value=data["constant"]["value"], color=data["constant"]["color"]
        )
        self._display.SetSurfaceRes(
            id, data["constant"]["resolution"], data["constant"]["resolution"]
        )
        data["constant"]["object"] = {"id": id, "name": name, "init": False}

    def DeleteConstant(self, index):
        """Delete constant layer"""
        id = self.constants[index]["constant"]["object"]["id"]
        self._display.UnloadSurface(id)
        del self.constants[index]

    def SelectCPlane(self, index):
        """Select cutting plane"""
        for plane in range(self._display.GetCPlanesCount()):
            if plane == index:
                self._display.SelectCPlane(plane)
                self.cplanes[plane]["on"] = True
                self._display.SetFenceColor(self.cplanes[plane]["shading"])
            else:
                self._display.UnselectCPlane(plane)
                try:
                    self.cplanes[plane]["on"] = False
                except IndexError:
                    pass

    def OnUpdateCPlane(self, event):
        """Change cutting plane settings"""
        self.UpdateCPlane(event.current, event.update)

    def UpdateCPlane(self, index, changes):
        """Change cutting plane settings"""
        for each in changes:
            if each == "rotation":
                self._display.SetCPlaneRotation(
                    0,
                    self.cplanes[index]["rotation"]["tilt"],
                    self.cplanes[index]["rotation"]["rot"],
                )
            if each == "position":
                self._display.SetCPlaneTranslation(
                    self.cplanes[index]["position"]["x"],
                    self.cplanes[index]["position"]["y"],
                    self.cplanes[index]["position"]["z"],
                )
            if each == "shading":
                self._display.SetFenceColor(self.cplanes[index]["shading"])

    def UnloadRaster(self, item):
        """Unload 2d raster map

        :param layer: item
        """
        return self._unloadRaster(item)

    def UnloadRaster3d(self, item):
        """Unload 3d raster map

        :param layer: item
        """
        return self._unloadRaster(item)

    def _unloadRaster(self, item):
        """Unload 2d/3d raster map

        :param item: layer item
        """
        layer = self.tree.GetLayerInfo(item, key="maplayer")

        if layer.type not in ("raster", "raster_3d"):
            return

        data = self.tree.GetLayerInfo(item, key="nviz")

        if layer.type == "raster":
            nvizType = "surface"
            unloadFn = self._display.UnloadSurface
            errorMsg = _("Unable to unload raster map")
            successMsg = _("Raster map")
        else:
            nvizType = "volume"
            unloadFn = self._display.UnloadVolume
            errorMsg = _("Unable to unload 3d raster map")
            successMsg = _("3d raster map")

        try:
            id = data[nvizType]["object"]["id"]
        except KeyError:
            return

        if unloadFn(id) == 0:
            self.log.WriteError("%s <%s>" % (errorMsg, layer.name))
        else:
            self.log.WriteLog(
                "%s <%s> %s" % (successMsg, layer.name, _("unloaded successfully"))
            )

        data[nvizType].pop("object")

        self.layers.remove(item)

        # update tools window
        if hasattr(self.lmgr, "nviz"):
            toolWin = self.lmgr.nviz
            if layer.type == "raster":
                win = toolWin.FindWindowById(toolWin.win["vector"]["lines"]["surface"])
                win.SetItems(self.GetLayerNames(layer.type))
                win = toolWin.FindWindowById(toolWin.win["surface"]["map"])
                win.SetValue("")
            if layer.type == "raster_3d":
                win = toolWin.FindWindowById(toolWin.win["volume"]["map"])
                win.SetValue("")
            if layer.type == "vector":
                win = toolWin.FindWindowById(toolWin.win["vector"]["map"])
                win.SetValue("")

    def LoadVector(self, item, points=None, append=True):
        """Load 2D or 3D vector map overlay

        :param item: layer item
        :param points: True to load points, False to load lines, None
                       to load both
        :param bool append: append vector to layer list
        """
        layer = self.tree.GetLayerInfo(item, key="maplayer")
        if layer.type != "vector":
            return

        # set default properties
        if points is None:
            self.SetMapObjProperties(item, -1, "lines")
            self.SetMapObjProperties(item, -1, "points")
            vecTypes = ("points", "lines")
        elif points:
            self.SetMapObjProperties(item, -1, "points")
            vecTypes = ("points",)
        else:
            self.SetMapObjProperties(item, -1, "lines")
            vecTypes = ("lines",)

        id = -1
        for vecType in vecTypes:
            if vecType == "lines":
                id, baseId = self._display.LoadVector(str(layer.GetName()), False)
            else:
                id, baseId = self._display.LoadVector(str(layer.GetName()), True)
            if id < 0:
                self.log.WriteError(
                    _("Loading vector map <%(name)s> (%(type)s) failed")
                    % {"name": layer.name, "type": vecType}
                )
            # update layer properties
            self.SetMapObjProperties(item, id, vecType)
        if baseId > 0:
            # id of base surface (when no surface is loaded)
            self.baseId = baseId
        if append:
            self.layers.append(item)

        # update properties
        data = self.tree.GetLayerInfo(item, key="nviz")
        event = wxUpdateProperties(data=data)
        wx.PostEvent(self, event)

        # update tools window
        if hasattr(self.lmgr, "nviz") and item == self.tree.GetSelectedLayer(
            multi=False, checkedOnly=True
        ):
            toolWin = self.lmgr.nviz

            toolWin.UpdatePage("vector")
            # toolWin.SetPage('vector')

        return id

    def UnloadVector(self, item, points=None, remove=True):
        """Unload vector map overlay

        :param item: layer item
        :param points, lines: True to unload given feature type
        :param remove: remove layer from list
        :type remove: bool
        """
        layer = self.tree.GetLayerInfo(item, key="maplayer")
        data = self.tree.GetLayerInfo(item, key="nviz")["vector"]

        # if vecType is None:
        #     vecType = []
        #     for v in ('lines', 'points'):
        #         if UserSettings.Get(group = 'nviz', key = 'vector',
        #                             subkey = [v, 'show']):
        #             vecType.append(v)

        if points is None:
            vecTypes = ("points", "lines")
        elif points:
            vecTypes = ("points",)
        else:
            vecTypes = ("lines",)

        for vecType in vecTypes:
            if "object" not in data[vecType]:
                continue

            id = data[vecType]["object"]["id"]

            if vecType == "lines":
                ret = self._display.UnloadVector(id, False)
            else:
                ret = self._display.UnloadVector(id, True)
            if ret == 0:
                self.log.WriteError(
                    _("Unable to unload vector map <%(name)s> (%(type)s)")
                    % {"name": layer.name, "type": vecType}
                )
            else:
                self.log.WriteLog(
                    _("Vector map <%(name)s> (%(type)s) unloaded successfully")
                    % {"name": layer.name, "type": vecType}
                )

            data[vecType].pop("object")

        if remove and item in self.layers:
            self.layers.remove(item)

    def ResetView(self):
        """Reset to default view"""
        (
            zexagOriginal,
            self.iview["height"]["value"],
            self.iview["height"]["min"],
            self.iview["height"]["max"],
        ) = self._display.SetViewDefault()

        # hack for latlon projection
        # TODO find more precise way or better rewrite it in OGSF
        self.iview["z-exag"]["llRatio"] = 1
        if grass.locn_is_latlong():
            self.iview["z-exag"]["llRatio"] = (
                math.pi
                / 180
                * 6371000
                * math.cos((grass.region()["n"] + grass.region()["s"]) / 2)
            )

        self.view["z-exag"]["value"] = round(
            zexagOriginal * self.iview["z-exag"]["llRatio"]
        )
        self.view["z-exag"]["min"] = UserSettings.Get(
            group="nviz", key="view", subkey=("z-exag", "min")
        )
        zexagMax = UserSettings.Get(group="nviz", key="view", subkey=("z-exag", "max"))
        if zexagMax <= self.view["z-exag"]["value"]:
            self.view["z-exag"]["max"] = self.view["z-exag"]["value"] * 2
        elif self.view["z-exag"]["value"] < 1:
            if self.view["z-exag"]["value"] == 0:
                self.view["z-exag"]["value"] = 1
            self.view["z-exag"]["max"] = 10 * self.view["z-exag"]["value"]
        else:
            self.view["z-exag"]["max"] = zexagMax

        self.view["position"]["x"] = UserSettings.Get(
            group="nviz", key="view", subkey=("position", "x")
        )
        self.view["position"]["y"] = UserSettings.Get(
            group="nviz", key="view", subkey=("position", "y")
        )
        self.view["persp"]["value"] = UserSettings.Get(
            group="nviz", key="view", subkey=("persp", "value")
        )

        self.view["twist"]["value"] = UserSettings.Get(
            group="nviz", key="view", subkey=("twist", "value")
        )
        self._display.ResetRotation()
        self.iview["rotation"] = None
        self._display.LookAtCenter()
        focus = self.iview["focus"]
        focus["x"], focus["y"], focus["z"] = self._display.GetFocus()

        self.PostViewEvent()

    def UpdateMapObjProperties(self, event):
        """Generic method to update data layer properties"""
        data = event.data

        if "surface" in data:
            try:
                id = data["surface"]["object"]["id"]
            except KeyError:
                return
            self.UpdateSurfaceProperties(id, data["surface"])
            # -> initialized
            data["surface"]["object"]["init"] = True

        elif "constant" in data:
            id = data["constant"]["object"]["id"]
            self.UpdateConstantProperties(id, data["constant"])
            # -> initialized
            data["constant"]["object"]["init"] = True

        elif "volume" in data:
            id = data["volume"]["object"]["id"]
            self.UpdateVolumeProperties(id, data["volume"])
            # -> initialized
            data["volume"]["object"]["init"] = True

        elif "vector" in data:
            for type in ("lines", "points"):
                if "object" in data["vector"][type]:
                    id = data["vector"][type]["object"]["id"]
                    self.UpdateVectorProperties(id, data["vector"], type)
                    # -> initialized
                    data["vector"][type]["object"]["init"] = True

    def UpdateConstantProperties(self, id, data):
        """Update surface map object properties"""
        self._display.SetSurfaceColor(id=id, map=False, value=data["color"])
        self._display.SetSurfaceTopo(id=id, map=False, value=data["value"])
        self._display.SetSurfaceRes(id, data["resolution"], data["resolution"])
        if data["transp"] == 0:
            self._display.UnsetSurfaceTransp(id)
        else:
            self._display.SetSurfaceTransp(id, map=False, value=data["transp"])

    def UpdateSurfaceProperties(self, id, data):
        """Update surface map object properties"""
        # surface attributes
        for attrb in ("color", "mask", "transp", "shine"):
            if (
                attrb not in data["attribute"]
                or "update" not in data["attribute"][attrb]
            ):
                continue

            map = data["attribute"][attrb]["map"]
            value = data["attribute"][attrb]["value"]

            if map is None:  # unset
                # only optional attributes
                if attrb == "mask":
                    # TODO: invert mask
                    # TODO: broken in NVIZ
                    self._display.UnsetSurfaceMask(id)
                elif attrb == "transp":
                    self._display.UnsetSurfaceTransp(id)
            else:
                if isinstance(value, str):
                    if len(value) == 0:  # ignore empty values (TODO: warning)
                        continue
                    if map and not grass.find_file(value, element="cell")["fullname"]:
                        continue
                if attrb == "color":
                    self._display.SetSurfaceColor(id, map, str(value))
                elif attrb == "mask":
                    # TODO: invert mask
                    # TODO: broken in NVIZ
                    self._display.SetSurfaceMask(id, False, str(value))
                elif attrb == "transp":
                    self._display.SetSurfaceTransp(id, map, str(value))
                elif attrb == "shine":
                    self._display.SetSurfaceShine(id, map, str(value))
            data["attribute"][attrb].pop("update")

        # draw res
        if "update" in data["draw"]["resolution"]:
            coarse = data["draw"]["resolution"]["coarse"]
            fine = data["draw"]["resolution"]["fine"]

            if data["draw"]["all"]:
                self._display.SetSurfaceRes(-1, fine, coarse)
            else:
                self._display.SetSurfaceRes(id, fine, coarse)
            data["draw"]["resolution"].pop("update")

        # draw style
        if "update" in data["draw"]["mode"]:
            if data["draw"]["mode"]["value"] < 0:  # need to calculate
                data["draw"]["mode"]["value"] = self.nvizDefault.GetDrawMode(
                    mode=data["draw"]["mode"]["desc"]["mode"],
                    style=data["draw"]["mode"]["desc"]["style"],
                    shade=data["draw"]["mode"]["desc"]["shading"],
                    string=True,
                )
            style = data["draw"]["mode"]["value"]
            if data["draw"]["all"]:
                self._display.SetSurfaceStyle(-1, style)
            else:
                self._display.SetSurfaceStyle(id, style)
            data["draw"]["mode"].pop("update")

        # wire color
        if "update" in data["draw"]["wire-color"]:
            color = data["draw"]["wire-color"]["value"]
            if data["draw"]["all"]:
                self._display.SetWireColor(-1, str(color))
            else:
                self._display.SetWireColor(id, str(color))
            data["draw"]["wire-color"].pop("update")

        # position
        if "update" in data["position"]:
            x = data["position"]["x"]
            y = data["position"]["y"]
            z = data["position"]["z"]
            self._display.SetSurfacePosition(id, x, y, z)
            data["position"].pop("update")
        data["draw"]["all"] = False

    def UpdateVolumeProperties(self, id, data, isosurfId=None):
        """Update volume (isosurface/slice) map object properties"""
        if "update" in data["draw"]["resolution"]:
            if data["draw"]["mode"]["value"] == 0:
                self._display.SetIsosurfaceRes(
                    id, data["draw"]["resolution"]["isosurface"]["value"]
                )
            else:
                self._display.SetSliceRes(
                    id, data["draw"]["resolution"]["slice"]["value"]
                )
            data["draw"]["resolution"].pop("update")

        if "update" in data["draw"]["shading"]:
            if data["draw"]["mode"]["value"] == 0:
                if (
                    data["draw"]["shading"]["isosurface"]["value"] < 0
                ):  # need to calculate
                    mode = data["draw"]["shading"]["isosurface"][
                        "value"
                    ] = self.nvizDefault.GetDrawMode(
                        shade=data["draw"]["shading"]["isosurface"], string=False
                    )
                    self._display.SetIsosurfaceMode(id, mode)
            else:
                if data["draw"]["shading"]["slice"]["value"] < 0:  # need to calculate
                    mode = data["draw"]["shading"]["slice"][
                        "value"
                    ] = self.nvizDefault.GetDrawMode(
                        shade=data["draw"]["shading"]["slice"], string=False
                    )
                    self._display.SetSliceMode(id, mode)
            data["draw"]["shading"].pop("update")

        #
        # isosurface attributes
        #
        isosurfId = 0
        for isosurf in data["isosurface"]:
            self._display.AddIsosurface(id, 0, isosurf_id=isosurfId)
            for attrb in ("topo", "color", "mask", "transp", "shine"):
                if attrb not in isosurf or "update" not in isosurf[attrb]:
                    continue
                map = isosurf[attrb]["map"]
                value = isosurf[attrb]["value"]

                if map is None:  # unset
                    # only optional attributes
                    if attrb == "topo":
                        self._display.SetIsosurfaceTopo(id, isosurfId, map, str(value))
                    elif attrb == "mask":
                        # TODO: invert mask
                        # TODO: broken in NVIZ
                        self._display.UnsetIsosurfaceMask(id, isosurfId)
                    elif attrb == "transp":
                        self._display.UnsetIsosurfaceTransp(id, isosurfId)
                else:
                    if isinstance(value, str):
                        if len(value) == 0:  # ignore empty values (TODO: warning)
                            continue
                        if (
                            map
                            and not grass.find_file(value, element="grid3")["fullname"]
                        ):
                            continue
                    if attrb == "color":
                        self._display.SetIsosurfaceColor(id, isosurfId, map, str(value))
                    elif attrb == "mask":
                        # TODO: invert mask
                        # TODO: broken in NVIZ
                        self._display.SetIsosurfaceMask(
                            id, isosurfId, False, str(value)
                        )
                    elif attrb == "transp":
                        self._display.SetIsosurfaceTransp(
                            id, isosurfId, map, str(value)
                        )
                    elif attrb == "shine":
                        self._display.SetIsosurfaceShine(id, isosurfId, map, str(value))
                isosurf[attrb].pop("update")
            isosurfId += 1
        #
        # slice attributes
        #
        sliceId = 0
        for slice in data["slice"]:
            ret = self._display.AddSlice(id, slice_id=sliceId)
            if "update" in slice["position"]:
                pos = slice["position"]
                ret = self._display.SetSlicePosition(
                    id,
                    sliceId,
                    pos["x1"],
                    pos["x2"],
                    pos["y1"],
                    pos["y2"],
                    pos["z1"],
                    pos["z2"],
                    pos["axis"],
                )

                slice["position"].pop("update")
            if "update" in slice["transp"]:
                tr = slice["transp"]["value"]
                self._display.SetSliceTransp(id, sliceId, tr)
            sliceId += 1

        # position
        if "update" in data["position"] and "x" in data["position"]:
            x = data["position"]["x"]
            y = data["position"]["y"]
            z = data["position"]["z"]
            self._display.SetVolumePosition(id, x, y, z)
            data["position"].pop("update")

    def UpdateVectorProperties(self, id, data, type):
        """Update vector layer properties

        :param id: layer id
        :param data: properties
        :param type: lines/points
        """
        if type == "points":
            self.UpdateVectorPointsProperties(id, data[type])
        else:
            self.UpdateVectorLinesProperties(id, data[type])

    def UpdateVectorLinesProperties(self, id, data):
        """Update vector line map object properties"""
        # mode
        if (
            "update" in data["color"]
            or "update" in data["width"]
            or "update" in data["mode"]
        ):
            width = data["width"]["value"]
            color = data["color"]["value"]
            if data["mode"]["type"] == "3d":
                use_3D = True
                if "surface" in data["mode"]:
                    data["mode"].pop("surface")
            else:
                use_3D = False

            self._display.SetVectorLineMode(id, color, width, use_3D)

            if "update" in data["color"]:
                data["color"].pop("update")
            if "update" in data["width"]:
                data["width"].pop("update")

        # height
        if "update" in data["height"]:
            self._display.SetVectorLineHeight(id, data["height"]["value"])
            data["height"].pop("update")

        # thematic
        if "update" in data["thematic"]:
            color = width = None
            colorTable = False
            if data["thematic"]["usecolor"] or data["thematic"]["usewidth"]:
                if data["thematic"]["usecolor"]:
                    color = data["thematic"]["rgbcolumn"]
                    if self._display.CheckColorTable(id=id, type="lines"):
                        colorTable = True
                if data["thematic"]["usewidth"]:
                    width = data["thematic"]["sizecolumn"]
                self._display.SetLinesStyleThematic(
                    id=id,
                    layer=data["thematic"]["layer"],
                    color=color,
                    colorTable=colorTable,
                    width=width,
                )
            else:
                self._display.UnsetLinesStyleThematic(id=id)
            data["thematic"].pop("update")
        # surface
        if "surface" in data["mode"] and "update" in data["mode"]:
            for item in range(len(data["mode"]["surface"]["value"])):
                for type in ("raster", "constant"):
                    sid = self.GetLayerId(
                        type=type, name=data["mode"]["surface"]["value"][item]
                    )
                    if sid > -1:
                        if data["mode"]["surface"]["show"][item]:
                            self._display.SetVectorLineSurface(id, sid)
                        else:
                            self._display.UnsetVectorLineSurface(id, sid)
                        break

        if "update" in data["mode"]:
            data["mode"].pop("update")

    def UpdateVectorPointsProperties(self, id, data):
        """Update vector point map object properties"""
        if (
            "update" in data["size"]
            or "update" in data["width"]
            or "update" in data["marker"]
            or "update" in data["color"]
        ):
            ret = self._display.SetVectorPointMode(
                id,
                data["color"]["value"],
                data["width"]["value"],
                float(data["size"]["value"]),
                data["marker"]["value"] + 1,
            )

            error = None
            if ret == -1:
                error = _("Vector point layer not found (id = %d)") % id
            elif ret == -2:
                error = _("Unable to set data layer properties (id = %d)") % id

            if error:
                raise GException(
                    _("Setting data layer properties failed.\n\n%s") % error
                )

            for prop in ("size", "width", "marker", "color"):
                if "update" in data[prop]:
                    data[prop].pop("update")

        # height
        if "update" in data["height"]:
            self._display.SetVectorPointHeight(id, data["height"]["value"])
            data["height"].pop("update")

        # thematic
        if "update" in data["thematic"]:
            color = size = None
            colorTable = False
            if data["thematic"]["usecolor"] or data["thematic"]["usesize"]:
                if data["thematic"]["usecolor"]:
                    color = data["thematic"]["rgbcolumn"]
                    if self._display.CheckColorTable(id=id, type="points"):
                        colorTable = True
                if data["thematic"]["usesize"]:
                    size = data["thematic"]["sizecolumn"]
                self._display.SetPointsStyleThematic(
                    id=id,
                    layer=data["thematic"]["layer"],
                    color=color,
                    colorTable=colorTable,
                    size=size,
                )
            else:
                self._display.UnsetPointsStyleThematic(id=id)
            data["thematic"].pop("update")

        # surface
        if "update" in data["mode"]:
            if data["mode"].get("3d", False):
                self._display.SetVectorPointZMode(id, True)
            elif "surface" in data["mode"]:
                self._display.SetVectorPointZMode(id, False)
                for item in range(len(data["mode"]["surface"]["value"])):
                    for type in ("raster", "constant"):
                        sid = self.GetLayerId(
                            type=type, name=data["mode"]["surface"]["value"][item]
                        )
                        if sid > -1:
                            if data["mode"]["surface"]["show"][item]:
                                self._display.SetVectorPointSurface(id, sid)
                            else:
                                self._display.UnsetVectorPointSurface(id, sid)
                            break
            data["mode"].pop("update")

    def GetLayerNames(self, type):
        """Return list of map layer names of given type"""
        layerName = []

        if type == "constant":
            for item in self.constants:
                layerName.append(
                    _("constant#") + str(item["constant"]["object"]["name"])
                )
        else:
            for item in self.layers:
                mapLayer = self.tree.GetLayerInfo(item, key="maplayer")
                if type != mapLayer.GetType():
                    continue

                layerName.append(mapLayer.GetName())

        return layerName

    def GetLayerId(self, type, name, vsubtyp=None):
        """Get layer object id or -1"""
        if len(name) < 1:
            return -1

        if type == "constant":
            for item in self.constants:
                if _("constant#") + str(item["constant"]["object"]["name"]) == name:
                    return item["constant"]["object"]["id"]

        for item in self.layers:
            mapLayer = self.tree.GetLayerInfo(item, key="maplayer")
            if type != mapLayer.GetType() or name != mapLayer.GetName():
                continue

            data = self.tree.GetLayerInfo(item, key="nviz")

            try:
                if type == "raster":
                    return data["surface"]["object"]["id"]
                elif type == "vector":
                    if vsubtyp == "vpoint":
                        return data["vector"]["points"]["object"]["id"]
                    elif vsubtyp == "vline":
                        return data["vector"]["lines"]["object"]["id"]
                elif type == "raster_3d":
                    return data["volume"]["object"]["id"]
            except KeyError:
                return -1
        return -1

    def ReloadLayersData(self):
        """Delete nviz data of all loaded layers and reload them from current settings"""
        for item in self.layers:
            type = self.tree.GetLayerInfo(item, key="type")
            layer = self.tree.GetLayerInfo(item, key="maplayer")
            data = self.tree.GetLayerInfo(item, key="nviz")

            if type == "raster":
                self.nvizDefault.SetSurfaceDefaultProp(data["surface"])
            if type == "vector":
                vInfo = grass.vector_info_topo(layer.GetName())
                if (vInfo["points"] + vInfo["centroids"]) > 0:
                    self.nvizDefault.SetVectorPointsDefaultProp(
                        data["vector"]["points"], self._display.GetLongDim()
                    )
                if (vInfo["lines"] + vInfo["boundaries"]) > 0:
                    self.nvizDefault.SetVectorLinesDefaultProp(data["vector"]["lines"])

    def NvizCmdCommand(self):
        """Generate command for m.nviz.image according to current state"""
        cmd = "m.nviz.image "

        rasters = []
        vectors = []
        volumes = []
        for item in self.layers:
            if self.tree.GetLayerInfo(item, key="type") == "raster":
                rasters.append(item)
            elif self.tree.GetLayerInfo(item, key="type") == "raster_3d":
                volumes.append(item)
            elif self.tree.GetLayerInfo(item, key="type") == "vector":
                vectors.append(item)
        # if not rasters and not self.constants:
        # return _("At least one raster map required")
        # elevation_map/elevation_value
        if self.constants:
            subcmd = "elevation_value="
            for constant in self.constants:
                subcmd += "%d," % constant["constant"]["value"]
            subcmd = subcmd.strip(", ") + " "
            cmd += subcmd
        if rasters:
            subcmd = "elevation_map="
            for item in rasters:
                subcmd += "%s," % self.tree.GetLayerInfo(item, key="maplayer").GetName()
            subcmd = subcmd.strip(", ") + " "
            cmd += subcmd
            #
            # draw mode
            #
            cmdMode = "mode="
            cmdFine = "resolution_fine="
            cmdCoarse = "resolution_coarse="
            cmdShading = "shading="
            cmdStyle = "style="
            cmdWire = "wire_color="
            # test -a flag
            flag_a = "-a "
            nvizDataFirst = self.tree.GetLayerInfo(rasters[0], key="nviz")["surface"][
                "draw"
            ]
            for item in rasters:
                nvizData = self.tree.GetLayerInfo(item, key="nviz")["surface"]["draw"]
                if nvizDataFirst != nvizData:
                    flag_a = ""
            cmd += flag_a
            for item in rasters:
                nvizData = self.tree.GetLayerInfo(item, key="nviz")["surface"]["draw"]

                cmdMode += "%s," % nvizData["mode"]["desc"]["mode"]
                cmdFine += "%s," % nvizData["resolution"]["fine"]
                cmdCoarse += "%s," % nvizData["resolution"]["coarse"]
                cmdShading += "%s," % nvizData["mode"]["desc"]["shading"]
                cmdStyle += "%s," % nvizData["mode"]["desc"]["style"]
                cmdWire += "%s," % nvizData["wire-color"]["value"]
            for item in self.constants:
                cmdMode += "fine,"
                cmdFine += "%s," % item["constant"]["resolution"]
                cmdCoarse += "%s," % item["constant"]["resolution"]
                cmdShading += "gouraud,"
                cmdStyle += "surface,"
                cmdWire += "0:0:0,"
            mode = []
            for subcmd in (cmdMode, cmdFine, cmdCoarse, cmdShading, cmdStyle, cmdWire):
                if flag_a:
                    mode.append(subcmd.split(",")[0] + " ")
                else:
                    subcmd = subcmd.strip(", ") + " "
                    cmd += subcmd
            if flag_a:  # write only meaningful possibilities
                cmd += mode[0]
                if "fine" in mode[0]:
                    cmd += mode[1]
                elif "coarse" in mode[0]:
                    cmd += mode[2]
                elif "both" in mode[0]:
                    cmd += mode[2]
                    cmd += mode[1]
                if "flat" in mode[3]:
                    cmd += mode[3]
                if "wire" in mode[4]:
                    cmd += mode[4]
                if "coarse" in mode[0] or "both" in mode[0] and "wire" in mode[3]:
                    cmd += mode[5]
            #
            # attributes
            #
            cmdColorMap = "color_map="
            cmdColorVal = "color="
            for item in rasters:
                nvizData = self.tree.GetLayerInfo(item, key="nviz")["surface"][
                    "attribute"
                ]
                if "color" not in nvizData:
                    cmdColorMap += (
                        "%s," % self.tree.GetLayerInfo(item, key="maplayer").GetName()
                    )
                else:
                    if nvizData["color"]["map"]:
                        cmdColorMap += "%s," % nvizData["color"]["value"]
                    else:
                        cmdColorVal += "%s," % nvizData["color"]["value"]
                        # TODO
                        # transparency, shine, mask
            for item in self.constants:
                cmdColorVal += "%s," % item["constant"]["color"]
            if cmdColorMap.split("=")[1]:
                cmd += cmdColorMap.strip(", ") + " "
            if cmdColorVal.split("=")[1]:
                cmd += cmdColorVal.strip(", ") + " "
            cmd += "\\\n"
        #
        # vlines
        #
        if vectors:
            cmdLines = (
                cmdLWidth
            ) = (
                cmdLHeight
            ) = (
                cmdLColor
            ) = (
                cmdLMode
            ) = (
                cmdLPos
            ) = (
                cmdPoints
            ) = cmdPWidth = cmdPSize = cmdPColor = cmdPMarker = cmdPPos = cmdPLayer = ""
            markers = [
                "x",
                "box",
                "sphere",
                "cube",
                "diamond",
                "dec_tree",
                "con_tree",
                "aster",
                "gyro",
                "histogram",
            ]
            for vector in vectors:
                layerName = self.tree.GetLayerInfo(vector, key="maplayer").GetName()
                vInfo = grass.vector_info_topo(layerName)
                nvizData = self.tree.GetLayerInfo(vector, key="nviz")["vector"]
                if (vInfo["lines"] + vInfo["boundaries"]) > 0:
                    cmdLines += (
                        "%s," % self.tree.GetLayerInfo(vector, key="maplayer").GetName()
                    )
                    cmdLWidth += "%d," % nvizData["lines"]["width"]["value"]
                    cmdLHeight += "%d," % nvizData["lines"]["height"]["value"]
                    cmdLColor += "%s," % nvizData["lines"]["color"]["value"]
                    cmdLMode += "%s," % nvizData["lines"]["mode"]["type"]
                    cmdLPos += "0,0,%d," % nvizData["lines"]["height"]["value"]
                if (vInfo["points"] + vInfo["centroids"]) > 0:
                    cmdPoints += (
                        "%s," % self.tree.GetLayerInfo(vector, key="maplayer").GetName()
                    )
                    cmdPWidth += "%d," % nvizData["points"]["width"]["value"]
                    cmdPSize += "%d," % nvizData["points"]["size"]["value"]
                    cmdPColor += "%s," % nvizData["points"]["color"]["value"]
                    cmdPMarker += "%s," % markers[nvizData["points"]["marker"]["value"]]
                    cmdPPos += "0,0,%d," % nvizData["points"]["height"]["value"]
                    cmdPLayer += "1,1,"
            if cmdLines:
                cmd += "vline=" + cmdLines.strip(",") + " "
                cmd += "vline_width=" + cmdLWidth.strip(",") + " "
                cmd += "vline_color=" + cmdLColor.strip(",") + " "
                cmd += "vline_height=" + cmdLHeight.strip(",") + " "
                cmd += "vline_mode=" + cmdLMode.strip(",") + " "
                cmd += "vline_position=" + cmdLPos.strip(",") + " "
            if cmdPoints:
                cmd += "vpoint=" + cmdPoints.strip(",") + " "
                cmd += "vpoint_width=" + cmdPWidth.strip(",") + " "
                cmd += "vpoint_color=" + cmdPColor.strip(",") + " "
                cmd += "vpoint_size=" + cmdPSize.strip(",") + " "
                cmd += "vpoint_marker=" + cmdPMarker.strip(",") + " "
                cmd += "vpoint_position=" + cmdPPos.strip(",") + " "
                cmd += "vpoint_layer=" + cmdPLayer.strip(",") + " "
            cmd += "\\\n"

        #
        # volumes
        #
        if volumes:
            cmdName = cmdShade = cmdRes = cmdPos = cmdIso = ""
            cmdIsoColorMap = cmdIsoColorVal = cmdIsoTrMap = cmdIsoTrVal = ""
            cmdSlice = cmdSliceTransp = cmdSlicePos = ""
            for i, volume in enumerate(volumes):
                nvizData = self.tree.GetLayerInfo(volume, key="nviz")["volume"]
                cmdName += (
                    "%s," % self.tree.GetLayerInfo(volume, key="maplayer").GetName()
                )
                cmdShade += "%s," % nvizData["draw"]["shading"]["isosurface"]["desc"]
                cmdRes += "%d," % nvizData["draw"]["resolution"]["isosurface"]["value"]
                if nvizData["position"]:
                    cmdPos += "%d,%d,%d," % (
                        nvizData["position"]["x"],
                        nvizData["position"]["y"],
                        nvizData["position"]["z"],
                    )
                for iso in nvizData["isosurface"]:
                    level = iso["topo"]["value"]
                    cmdIso += "%d:%s," % (i + 1, level)
                    if iso["color"]["map"]:
                        cmdIsoColorMap += "%s," % iso["color"]["value"]
                    else:
                        cmdIsoColorVal += "%s," % iso["color"]["value"]
                    if "transp" in iso:
                        if iso["transp"]["map"]:
                            cmdIsoTrMap += "%s," % iso["transp"]["value"]
                        else:
                            cmdIsoTrVal += "%s," % iso["transp"]["value"]

                for slice in nvizData["slice"]:
                    axis = ("x", "y", "z")[slice["position"]["axis"]]
                    cmdSlice += "%d:%s," % (i + 1, axis)
                    for coord in ("x1", "x2", "y1", "y2", "z1", "z2"):
                        cmdSlicePos += "%f," % slice["position"][coord]
                    cmdSliceTransp += "%s," % slice["transp"]["value"]

            cmd += "volume=" + cmdName.strip(",") + " "
            cmd += "volume_shading=" + cmdShade.strip(",") + " "
            cmd += "volume_resolution=" + cmdRes.strip(",") + " "
            if nvizData["position"]:
                cmd += "volume_position=" + cmdPos.strip(",") + " "
            if cmdIso:
                cmd += "isosurf_level=" + cmdIso.strip(",") + " "
                if cmdIsoColorMap:
                    cmd += "isosurf_color_map=" + cmdIsoColorMap.strip(",") + " "
                if cmdIsoColorVal:
                    cmd += "isosurf_color_value=" + cmdIsoColorVal.strip(",") + " "
                if cmdIsoTrMap:
                    cmd += "isosurf_transp_map=" + cmdIsoTrMap.strip(",") + " "
                if cmdIsoTrVal:
                    cmd += "isosurf_transp_value=" + cmdIsoTrVal.strip(",") + " "
            if cmdSlice:
                cmd += "slice=" + cmdSlice.strip(",") + " "
                cmd += "slice_position=" + cmdSlicePos.strip(",") + " "
                cmd += "slice_transparency=" + cmdSliceTransp.strip(",") + " "

        #
        # cutting planes
        #
        cplane = self.lmgr.nviz.FindWindowById(
            self.lmgr.nviz.win["cplane"]["planes"]
        ).GetStringSelection()
        try:
            planeIndex = int(cplane.split()[-1]) - 1
        except (IndexError, ValueError):
            planeIndex = None
        if planeIndex is not None:
            shading = ["clear", "top", "bottom", "blend", "shaded"]
            cmd += "cplane=%d " % planeIndex
            cmd += "cplane_rotation=%d " % self.cplanes[planeIndex]["rotation"]["rot"]
            cmd += "cplane_tilt=%d " % self.cplanes[planeIndex]["rotation"]["tilt"]
            cmd += "cplane_position=%d,%d,%d " % (
                self.cplanes[planeIndex]["position"]["x"],
                self.cplanes[planeIndex]["position"]["y"],
                self.cplanes[planeIndex]["position"]["z"],
            )
            cmd += "cplane_shading=%s " % shading[self.cplanes[planeIndex]["shading"]]
            cmd += "\\\n"
        #
        # viewpoint
        #
        subcmd = "position=%.2f,%.2f " % (
            self.view["position"]["x"],
            self.view["position"]["y"],
        )
        subcmd += "height=%d " % (self.iview["height"]["value"])
        subcmd += "perspective=%d " % (self.view["persp"]["value"])
        subcmd += "twist=%d " % (self.view["twist"]["value"])
        subcmd += "zexag=%f " % (
            self.view["z-exag"]["value"] / self.iview["z-exag"]["llRatio"]
        )
        subcmd += "focus=%d,%d,%d " % (
            self.iview["focus"]["x"],
            self.iview["focus"]["y"],
            self.iview["focus"]["z"],
        )
        cmd += subcmd

        # background
        subcmd = "bgcolor=%d:%d:%d " % (self.view["background"]["color"][:3])
        if self.view["background"]["color"] != (255, 255, 255):
            cmd += subcmd
        cmd += "\\\n"
        # light
        subcmd = "light_position=%.2f,%.2f,%.2f " % (
            self.light["position"]["x"],
            self.light["position"]["y"],
            self.light["position"]["z"] / 100.0,
        )
        subcmd += "light_brightness=%d " % (self.light["bright"])
        subcmd += "light_ambient=%d " % (self.light["ambient"])
        subcmd += "light_color=%d:%d:%d " % (self.light["color"][:3])
        cmd += subcmd
        cmd += "\\\n"
        # fringe
        toolWindow = self.lmgr.nviz
        direction = ""
        for dir in ("nw", "ne", "sw", "se"):
            if toolWindow.FindWindowById(toolWindow.win["fringe"][dir]).IsChecked():
                direction += "%s," % dir
        if direction:
            subcmd = "fringe=%s " % (direction.strip(","))
            color = toolWindow.FindWindowById(
                toolWindow.win["fringe"]["color"]
            ).GetValue()
            subcmd += "fringe_color=%d:%d:%d " % (color[0], color[1], color[2])
            subcmd += "fringe_elevation=%d " % (
                toolWindow.FindWindowById(toolWindow.win["fringe"]["elev"]).GetValue()
            )
            cmd += subcmd
            cmd += "\\\n"
        # north arrow
        if self.decoration["arrow"]["show"]:
            subcmd = "arrow_position=%d,%d " % (
                self.decoration["arrow"]["position"]["x"],
                self.decoration["arrow"]["position"]["y"],
            )
            subcmd += "arrow_color=%s " % self.decoration["arrow"]["color"]
            subcmd += "arrow_size=%d " % self.decoration["arrow"]["size"]
            cmd += subcmd

        # output
        width, height = self.GetClientSize()
        subcmd = "output=nviz_output "
        subcmd += "format=ppm "
        subcmd += "size=%d,%d " % (width, height)
        cmd += subcmd

        return cmd

    def OnNvizCmd(self):
        """Generate and write command to command output"""
        self.log.WriteLog(self.NvizCmdCommand(), notification=Notification.RAISE_WINDOW)

    def SaveToFile(self, FileName, FileType, width, height):
        """This draws the DC to a buffer that can be saved to a file.

        .. todo::
            fix BufferedPaintDC

        :param filename: file name
        :param FileType: type of bitmap
        :param width: image width
        :param height: image height
        """
        self._display.SaveToFile(FileName, width, height, FileType)

        # pbuffer = wx.EmptyBitmap(max(1, self.Map.width), max(1, self.Map.height))
        # dc = wx.BufferedPaintDC(self, pbuffer)
        # dc.Clear()
        # self.SetCurrent()
        # self._display.Draw(False, -1)
        # pbuffer.SaveFile(FileName, FileType)
        # self.SwapBuffers()

    def GetDisplay(self):
        """Get display instance"""
        return self._display

    def ZoomToMap(self, layers):
        """Reset view

        :param layers: so far unused
        """
        self.lmgr.nviz.OnResetView(None)

    def DisactivateWin(self):
        """Use when the class instance is hidden in MapFrame."""
        pass

    def ActivateWin(self):
        """Used when the class instance is activated in MapFrame."""
        pass
