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L |
| label, Jx.Field
| LABEL_ALIGN OpenLayers.Renderer.Canvas.OpenLayers.Renderer.Canvas OpenLayers.Renderer.SVG.OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2.OpenLayers.Renderer.SVG2
| LABEL_FACTOR, OpenLayers.Renderer.Canvas.OpenLayers.Renderer.Canvas
| LABEL_ID_SUFFIX, OpenLayers.Renderer.Elements
| LABEL_OUTLINE_SUFFIX, OpenLayers.Renderer.Elements
| LABEL_SHIFT, OpenLayers.Renderer.VML.OpenLayers.Renderer.VML
| LABEL_VFACTOR OpenLayers.Renderer.SVG.OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2.OpenLayers.Renderer.SVG2
| LABEL_VSHIFT OpenLayers.Renderer.SVG.OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2.OpenLayers.Renderer.SVG2
| labelNodeType OpenLayers.Renderer.NG OpenLayers.Renderer.SVG2
| last OpenLayers.Handler.Click OpenLayers.Handler.Drag OpenLayers.Handler.Pinch OpenLayers.Protocol.Response
| lastDown, OpenLayers.Handler.Point
| lastFeature, OpenLayers.Handler.Feature
| lastMoveEvt, OpenLayers.Handler.Drag
| lastPixel, OpenLayers.Control.DragFeature
| lastSeqID, Util
| lastTouchPx, OpenLayers.Handler.Point
| lastUp, OpenLayers.Handler.Point
| lastXy, OpenLayers.Control.MousePosition
| layer OpenLayers.Control.DragFeature OpenLayers.Control.DrawFeature OpenLayers.Control.MapCapturer OpenLayers.Feature OpenLayers.Handler.Point OpenLayers.Handler.RegularPolygon OpenLayers.Strategy OpenLayers.Tile
| Layer, OpenLayers.Layer.OpenLayers
| LAYER_DWF_TYPE, Fusion.Constant
| LAYER_LINE_TYPE, Fusion.Constant
| LAYER_POINT_TYPE, Fusion.Constant
| LAYER_POLYGON_TYPE, Fusion.Constant
| LAYER_RASTER_TYPE, Fusion.Constant
| LAYER_SOLID_TYPE, Fusion.Constant
| layerAlphaHack, OpenLayers.Tile.Image
| layerContainerDiv, OpenLayers.Map OpenLayers\ext\OpenLayers\Map.js OpenLayers\OpenLayers.js
| layerContainerOrigin, OpenLayers.Map OpenLayers\ext\OpenLayers\Map.js OpenLayers\OpenLayers.js
| layerContainerOriginPx, OpenLayers.Map OpenLayers\ext\OpenLayers\Map.js OpenLayers\OpenLayers.js
| layerLoaded, Fusion.Widget.Map
| layerOptions OpenLayers.Handler.Point OpenLayers.Handler.RegularPolygon
| layerRoot, Fusion.Widget.Legend.LegendRenderer
| layers, OpenLayers.Control.ArgParser
| layout, Jx.Splitter.Snap
| layoutContent, Jx.Panel
| leave, Jx.Tooltip
| leaveGrid, Jx.Grid
| leaveItem, Jx.Panel.DataView
| leaveMode, OpenLayers.Control.MouseToolbar
| left, OpenLayers.Bounds
| legend, Jx.Fieldset
| length, OpenLayers.Strategy.Paging
| level, OpenLayers.Format.JSON
| libPath
| light, Jx.Plugin.Grid.Prelighter
| lightoff, Jx.Plugin.Grid.Prelighter
| lighton, Jx.Plugin.Grid.Prelighter
| line, OpenLayers.Handler.Path
| linearring, OpenLayers.Format.GML.buildGeometry
| LinearRing, OpenLayers.Geometry.LinearRing.OpenLayers.Geometry
| linestring OpenLayers.Format.GML.buildGeometry OpenLayers.Format.GML.parseGeometry
| LineString, OpenLayers.Geometry.LineString.OpenLayers.Geometry
| list Jx.Menu Jx.Menu.SubMenu Jx.Toolbar Jx.Tree
| List, Jx.List.Jx
| listeners, OpenLayers.Events
| load, OpenLayers.Strategy.Fixed
| loadAt, Jx.Store.Strategy.Progressive
| loadConfig, Fusion
| loadData Jx.Store.Strategy.Paginate Jx.Store.Strategy.Progressive
| loaded Jx.Store OpenLayers.Layer.GML
| loadedPages, Jx.Store.Strategy.Progressive
| loadFeaturesForRegion, OpenLayers.Tile.WFS
| loadFromService, Proj4js.Proj
| loadGML, OpenLayers.Layer.GML
| loading, OpenLayers.Layer.Grid
| loadMapGroup, Fusion.Widget.Map
| loadMapObject Global OpenLayers.Layer.Google OpenLayers.Layer.VirtualEarth OpenLayers.Layer.Yahoo OpenLayers.Strategy.BBOX
| loadMetadata, OpenLayers.Layer.Bing
| loadNextImg, Jx
| loadProjCode, Proj4js.Proj
| loadProjCodeSuccess, Proj4js.Proj
| loadProjDefinition, Proj4js.Proj
| loadQueuedScripts, Fusion
| loadScaleRanges, Fusion.Widget.Map
| loadScript
| loadStore Jx.Store.Strategy.Full Jx.Store.Strategy.Paginate Jx.Store.Strategy.Progressive
| loadWarningMessage, OpenLayers.Layer.EventPane
| localCS, Proj4js.Proj
| locked, OpenLayers.Renderer
| Logical, OpenLayers.Filter.Logical.OpenLayers.Filter
| lonlat OpenLayers.Feature OpenLayers.Marker OpenLayers.Popup
| LonLat, OpenLayers.LonLat.OpenLayers

A reference to the label element for this field
{Object}
{Object}
{Object}
{Object}
{String}
{String}
{Object}
{Object}
{Object}
{Object}
{Object}
{String} The node type for text label containers.
{String} The node type for text label containers.
{Object} Object that store relevant information about the last mousemove or touchmove.
{OpenLayers.Pixel} The last pixel location of the drag.
{Object} Object that store informations related to pinch last touch.
{OpenLayers.Pixel} Location of the last mouse down
{OpenLayers.Feature.Vector} The last feature that was handled.
{Object} The last mousemove event that occurred.
{OpenLayers.Pixel}
{Integer} The ever-incrementing count variable.
{OpenLayers.Pixel} The last pixel used to know the distance between two touches (for double touch).
{OpenLayers.Pixel}
{OpenLayers.Pixel}
{OpenLayers.Layer.Vector}
{OpenLayers.Layer.Vector}
{OpenLayers.Layer.Vector}
{OpenLayers.Layer}
{OpenLayers.Layer.Vector} The temporary drawing layer
{OpenLayers.Layer.Vector} The temporary drawing layer
{OpenLayers.Layer.Vector} The layer this strategy belongs to.
{OpenLayers.Layer} layer the tile is attached to
{Boolean} True if the png alpha hack needs to be applied on the layer’s div.
{HTMLDivElement} The element that contains the layers.
{OpenLayers.LonLat} The lonlat at which the later container was re-initialized (on-zoom)
{Object} Cached object representing the layer container origin (in pixels).

> layerLoaded: function( | mapTag | )

Called after each layer is loaded in the OL viewport.
{Object} Any optional properties to be set on the sketch layer.
{Object} Any optional properties to be set on the sketch layer.
{Groups} The groups of all layers.
{String} Each character represents the state of the corresponding layer on the map.
{String} track the layout of the splitter for convenience.

> layoutContent: function()

the sizeChange event of the Jx.Layout that manages the outer container is intercepted and passed through this method to handle resizing of the panel contents because we need to do some calculations if the panel is collapsed and if there are toolbars to put around the content area.

> leave : function ( | event | )

Executed when the mouse moves out of an element with a tip

> leaveGrid: function( | e | )

handle the mouse leaving the grid

> leaveItem: function( | item,
> | list | )

Fires mouseleave event

> leaveMode: function()

{Number} Minimum horizontal coordinate.
a holder for the legend Element
{Integer} Number of features per page.
{Integer} For “pretty” printing, this is incremented/decremented during serialization.
internal: http server path to library code.

> light: function ( | cell,
> | on | )

dispatches the event to the various prelight methods.

> lightoff : function ( | cell | )

> lighton : function ( | cell | )

{OpenLayers.Feature.Vector}
Given an OpenLayers linearring geometry, create a GML linearring.
Linear rings are constructed with an array of points.
Given an OpenLayers linestring geometry, create a GML linestring.
Given a GML node representing a linestring geometry, create an OpenLayers linestring geometry.
Create a new LineString geometry
{Jx.List} the list of items in the menu
{Jx.List} a list to manage menu items
{Jx.List} the list that holds the items in this toolbar
{Jx.List} the list object is used to manage the DOM elements of the items added to the tree.
create a new instance of Jx.List
{Object} Hashtable of Array(Function): events listener functions

> load: function( | options | )

Tells protocol to load data and unhooks the visibilitychanged event
Options are ‘top’ or ‘bottom’.

> loadConfig: function()

asynchronously load the application definition.

> loadData: function ( | data | )

This method does the actual work of loading data to the store.

> loadData: function ( | data | )

This method does the actual work of loading data to the store.
Tells whether the store has been loaded or not
{Boolean} Flag for whether the GML data has been loaded yet.

> loadFeaturesForRegion:function( | success,
> | failure | )

Abort any pending requests and issue another request for data.

> loadFromService: function()

Creates the REST URL for loading the definition from a web service and loads it.

> loadGML: function()

{Boolean} Indicates if tiles are being loaded.

> loadMapGroup: function( | mapGroup,
> | loadOverlays | )

Controls the creation of Layers based on the MapGroup object passed in

> loadMapObject: function()

Load the GMap and register appropriate event listeners.

> loadMapObject:function()

Load the GMap and register appropriate event listeners.

> loadMapObject:function()

> loadMapObject:function()

> loadMapObject: function()

Load the GMap and register appropriate event listeners.

> loadMetadata: function()

> Jx.loadNextImg = function()

An internal method actually populate the DOM element with the image source.

> loadProjCode: function( | projName | )

Loads projection class code dynamically if required.

> loadProjCodeSuccess: function( | projName | )

Loads any proj dependencies or continue on to final initialization.

> loadProjDefinition: function()

Loads the coordinate system initialization string if required.

> loadQueuedScripts: function()

load any scripts that have been queued for loading.

> loadScaleRanges: function()

Loads the ScaleRange objects separate from the LoadMap sequence since this also generates sprites and is a relatively expensive operation.

> loadScript: function( | url,
> | onload,
> | onfail,
> | loadCheck | )

Load a JS file from a URL into a script tag in the page.

> loadStore: function ( | resp | )

Called as the event handler for the protocol’s dataLoaded event.

> loadStore: function ( | resp | )

Used to assist in the loading of data into the store.

> loadStore: function ( | resp | )

Used to assist in the loading of data into the store.

> loadWarningMessage:function()

If we can’t load the map lib, then display an error message to the user and tell them where to go for help.
Flag to indicate if the projection is a local one in which no transforms are required.
{Boolean} If the renderer is currently in a state where many things are changing, the ‘locked’ property is set to true.
Creates a logical filter (And, Or, Not).
{OpenLayers.LonLat}
{OpenLayers.LonLat} location of object
{OpenLayers.LonLat} the position of this popup on the map
Create a new map location.
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