Index
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B |
| backBuffer, OpenLayers.Layer.Grid
| backBufferLonLat, OpenLayers.Layer.Grid
| backBufferResolution, OpenLayers.Layer.Grid
| backBufferTimerId, OpenLayers.Layer.Grid
| BACKGROUND_ID_SUFFIX, OpenLayers.Renderer.Elements
| backgroundColor, OpenLayers.Popup
| bar, Jx.Progressbar
| bars, Jx.Splitter
| base, Jx.Stack
| Base OpenLayers.Ajax.Base.OpenLayers.Ajax OpenLayers.Format.GML.Base.OpenLayers.Format.GML
| baseLayerDraw, OpenLayers.Control.OverviewMap
| BBOX, OpenLayers.Strategy.BBOX.OpenLayers.Strategy
| bIncludeVisToggle, Fusion.Widget.Legend.LegendRendererDefault
| bind
| Bing, OpenLayers.Layer.Bing.OpenLayers.Layer
| bIsDrawn, Fusion.Widget.Legend.LegendRendererDefault
| boolean, OpenLayers.Format.JSON.serialize
| border, OpenLayers.Popup
| bottom, OpenLayers.Bounds
| bottomInUnits, OpenLayers.Control.ScaleLine
| bottomOutUnits, OpenLayers.Control.ScaleLine
| bounds OpenLayers.Feature.Vector OpenLayers.Format.GML.buildGeometry OpenLayers.Geometry OpenLayers.Marker.Box OpenLayers.Strategy.BBOX
| Bounds, OpenLayers.Bounds.OpenLayers
| box, OpenLayers.Format.GML.parseGeometry
| Box OpenLayers.Handler.Box.OpenLayers.Handler OpenLayers.Marker.Box.OpenLayers.Marker
| boxOffsets, OpenLayers.Handler.Box
| BROWSER_EVENTS, OpenLayers.Events
| BROWSER_NAME, Util
| buildCoordinates, OpenLayers.Format.GML
| buildGeometry, OpenLayers.Format.GML
| buildTemplates, Jx.Columns
| busy, Jx.Widget
| button, Jx.Menu
| Button>}activeButton, Jx.Button.Multi.{<Jx
| buttonChanged, Jx.ButtonSet
| buttonclick, OpenLayers.Events.buttonclick.OpenLayers.Events
| buttonClick, OpenLayers.Events.buttonclick
| buttonClicked, OpenLayers.Control.MouseToolbar
| buttonDown, OpenLayers.Control.MouseToolbar
| buttons Jx.Button.Multi Jx.ButtonSet OpenLayers.Control.MouseToolbar OpenLayers.Control.PanZoom
| buttonUp, OpenLayers.Control.MouseToolbar

{DOMElement} The back buffer.
{Object} The top-left corner of the current back buffer.
{Number} The resolution of the current back buffer.
{Number} The id of the back buffer timer.
{String}
{String} the background color used by the popup.
the bar that is filled
{Array} an array of the bars between each of the elements used to resize the split areas.
{Integer} the base z-index value of the first element in the stack
Instances of this class are not created directly.

> baseLayerDraw: function()

Create a new BBOX strategy.
{Boolean} Determine if non-visible layer must be draw in the legend.

> bind: function( | func,
> | object | )

Bind a function to an object.
Create a new Bing layer.
{Boolean} Determine if the map is drawn.
Transform a boolean into a JSON string.
{String} the border size of the popup.
{Number} Minimum vertical coordinate.
{String} Units for zoomed in on bottom bar.
{String} Units for zoomed out on bottom bar.
{OpenLayers.Bounds} The box bounding that feature’s geometry, that property can be set by an OpenLayers.Format object when deserializing the feature, so in most cases it represents an information set by the server.
Given an OpenLayers bounds, create a GML box.
{OpenLayers.Bounds} The bounds of this geometry
{OpenLayers.Bounds}
{OpenLayers.Bounds} The current data bounds (in the same projection as the layer - not always the same projection as the map).
Construct a new bounds object.
Given a GML node representing a box geometry, create an OpenLayers.Bounds.
{Object} Caches box offsets from css.
{Array(String)} supported events
{String} A substring of the navigator.userAgent property.

> buildCoordinatesNode: function( | geometry | )

builds the coordinates XmlNode
Object containing methods to do the actual geometry node building based on geometry type.

> buildTemplates: function()

create the row template based on the current columns
{Boolean} is the widget currently busy?
{Jx.Button} The button that represents this menu in a toolbar and opens the menu.
the currently selected button

> buttonChanged: function( | button | )

Handle selection changing on the buttons themselves and activate the appropriate button in response.
Construct a buttonclick event type.

> buttonClick: function( | evt | )

Check if a button was clicked, and fire the buttonclick event
{String}

> buttonDown: function( | evt | )

{Array} the buttons added to this multi button
{Array} array of buttons that are managed by this button set
{Array(DOMElement)} Array of Button Divs

> buttonUp: function( | evt | )

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